Small UI refactor pieces (#11026)

* ActionType rename Name to DisplayName

* Gameplay State rename+move
This commit is contained in:
wrexbe
2022-09-04 17:21:14 -07:00
committed by GitHub
parent 2c0dd52776
commit c55a015b77
27 changed files with 61 additions and 56 deletions

View File

@@ -306,7 +306,7 @@ namespace Content.Client.Actions.UI
return true;
}
if (Standardize(action.Name.ToString()).Contains(standardizedSearch))
if (Standardize(action.DisplayName.ToString()).Contains(standardizedSearch))
{
return true;
}

View File

@@ -193,7 +193,7 @@ namespace Content.Client.Actions.UI
private Control SupplyTooltip(Control? sender)
{
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Name));
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.DisplayName));
var decr = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Description));
var tooltip = new ActionAlertTooltip(name, decr);

View File

@@ -164,7 +164,7 @@ namespace Content.Client.Actions.UI
extra = Loc.GetString("ui-actionslot-charges", ("charges", Action.Charges));
}
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Name));
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.DisplayName));
var decr = FormattedMessage.FromMarkupPermissive(Loc.GetString(Action.Description));
var tooltip = new ActionAlertTooltip(name, decr, extra);