Small UI refactor pieces (#11026)

* ActionType rename Name to DisplayName

* Gameplay State rename+move
This commit is contained in:
wrexbe
2022-09-04 17:21:14 -07:00
committed by GitHub
parent 2c0dd52776
commit c55a015b77
27 changed files with 61 additions and 56 deletions

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using Content.Client.Administration.Managers;
using Content.Client.Chat.UI;
using Content.Client.Gameplay;
using Content.Client.Ghost;
using Content.Client.Viewport;
using Content.Shared.Administration;
@@ -200,7 +201,7 @@ namespace Content.Client.Chat.Managers
// can always hear server (nobody can actually send server messages).
FilterableChannels |= ChatChannel.Server;
if (_stateManager.CurrentState is GameScreenBase)
if (_stateManager.CurrentState is GameplayStateBase)
{
// can always hear local / radio / emote when in the game
FilterableChannels |= ChatChannel.Local;