Small UI refactor pieces (#11026)
* ActionType rename Name to DisplayName * Gameplay State rename+move
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using Content.Client.Administration.Managers;
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using Content.Client.Chat.UI;
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using Content.Client.Gameplay;
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using Content.Client.Ghost;
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using Content.Client.Viewport;
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using Content.Shared.Administration;
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@@ -200,7 +201,7 @@ namespace Content.Client.Chat.Managers
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// can always hear server (nobody can actually send server messages).
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FilterableChannels |= ChatChannel.Server;
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if (_stateManager.CurrentState is GameScreenBase)
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if (_stateManager.CurrentState is GameplayStateBase)
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{
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// can always hear local / radio / emote when in the game
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FilterableChannels |= ChatChannel.Local;
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