Small UI refactor pieces (#11026)

* ActionType rename Name to DisplayName

* Gameplay State rename+move
This commit is contained in:
wrexbe
2022-09-04 17:21:14 -07:00
committed by GitHub
parent 2c0dd52776
commit c55a015b77
27 changed files with 61 additions and 56 deletions

View File

@@ -145,7 +145,7 @@ public sealed class DecalPlacementSystem : EntitySystem
ev.Action = new WorldTargetAction()
{
Name = $"{_decalId} ({_decalColor.ToHex()}, {(int) _decalAngle.Degrees})", // non-unique actions may be considered duplicates when saving/loading.
DisplayName = $"{_decalId} ({_decalColor.ToHex()}, {(int) _decalAngle.Degrees})", // non-unique actions may be considered duplicates when saving/loading.
Icon = decalProto.Sprite,
Repeat = true,
CheckCanAccess = false,