Small UI refactor pieces (#11026)
* ActionType rename Name to DisplayName * Gameplay State rename+move
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@@ -145,7 +145,7 @@ public sealed class DecalPlacementSystem : EntitySystem
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ev.Action = new WorldTargetAction()
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{
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Name = $"{_decalId} ({_decalColor.ToHex()}, {(int) _decalAngle.Degrees})", // non-unique actions may be considered duplicates when saving/loading.
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DisplayName = $"{_decalId} ({_decalColor.ToHex()}, {(int) _decalAngle.Degrees})", // non-unique actions may be considered duplicates when saving/loading.
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Icon = decalProto.Sprite,
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Repeat = true,
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CheckCanAccess = false,
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