Small UI refactor pieces (#11026)
* ActionType rename Name to DisplayName * Gameplay State rename+move
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@@ -20,7 +20,7 @@ namespace Content.Server.Medical.Components
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public EntityTargetAction Action = new()
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{
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Icon = new SpriteSpecifier.Texture(new ResourcePath("Clothing/Neck/Misc/stethoscope.rsi/icon.png")),
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Name = "stethoscope-verb",
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DisplayName = "stethoscope-verb",
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Priority = -1,
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Event = new StethoscopeActionEvent(),
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};
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