Adds mapped storage for lots of entities + a botanical belt (#4342)
* Cleans up belt stuff and some sprites * Tag cleanup and sheathed sword * Adds plant belt for botany chads and maps it's items * CE belt, will most likely child it to utility instead * Merges belt_icon and belt_mob into the same RSI * Cut out alpha layers for wirecutters * Added lots of equipped-BELT sprites for various items * Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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Resources/Textures/Clothing/Belt/plant.rsi/equipped-BELT.png
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Resources/Textures/Clothing/Belt/plant.rsi/inhand-left.png
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Resources/Textures/Clothing/Belt/plant.rsi/meta.json
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Resources/Textures/Clothing/Belt/plant.rsi/meta.json
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/3fd95ab2a061459c881eeab6dbecaae5a8884f0a",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "equipped-BELT",
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"directions": 4
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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}
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]
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}
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