Pulling rework v2 (#24936)

* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

* Fix hotkey

* Fix container changes

* oop

* Fix multi-pulling

* Move alerts cleanup.

* pulling fixes
This commit is contained in:
metalgearsloth
2024-03-19 14:30:56 +11:00
committed by GitHub
parent f8b54a06b7
commit c584f6444a
53 changed files with 797 additions and 1357 deletions

View File

@@ -4,6 +4,7 @@ using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client.Alerts;
@@ -12,6 +13,7 @@ public sealed class ClientAlertsSystem : AlertsSystem
{
public AlertOrderPrototype? AlertOrder { get; set; }
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
@@ -49,24 +51,23 @@ public sealed class ClientAlertsSystem : AlertsSystem
protected override void AfterShowAlert(Entity<AlertsComponent> alerts)
{
if (_playerManager.LocalEntity != alerts.Owner)
return;
SyncAlerts?.Invoke(this, alerts.Comp.Alerts);
UpdateHud(alerts);
}
protected override void AfterClearAlert(Entity<AlertsComponent> alertsComponent)
protected override void AfterClearAlert(Entity<AlertsComponent> alerts)
{
if (_playerManager.LocalEntity != alertsComponent.Owner)
return;
SyncAlerts?.Invoke(this, alertsComponent.Comp.Alerts);
UpdateHud(alerts);
}
private void ClientAlertsHandleState(EntityUid uid, AlertsComponent component, ref AfterAutoHandleStateEvent args)
private void ClientAlertsHandleState(Entity<AlertsComponent> alerts, ref AfterAutoHandleStateEvent args)
{
if (_playerManager.LocalEntity == uid)
SyncAlerts?.Invoke(this, component.Alerts);
UpdateHud(alerts);
}
private void UpdateHud(Entity<AlertsComponent> entity)
{
if (_playerManager.LocalEntity == entity.Owner)
SyncAlerts?.Invoke(this, entity.Comp.Alerts);
}
private void OnPlayerAttached(EntityUid uid, AlertsComponent component, LocalPlayerAttachedEvent args)

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@@ -1,6 +1,7 @@
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Pulling.Components;
using Robust.Client.GameObjects;
using Robust.Client.Physics;
using Robust.Client.Player;
using Robust.Shared.Physics.Components;
@@ -24,7 +25,7 @@ namespace Content.Client.Physics.Controllers
SubscribeLocalEvent<InputMoverComponent, UpdateIsPredictedEvent>(OnUpdatePredicted);
SubscribeLocalEvent<MovementRelayTargetComponent, UpdateIsPredictedEvent>(OnUpdateRelayTargetPredicted);
SubscribeLocalEvent<SharedPullableComponent, UpdateIsPredictedEvent>(OnUpdatePullablePredicted);
SubscribeLocalEvent<PullableComponent, UpdateIsPredictedEvent>(OnUpdatePullablePredicted);
}
private void OnUpdatePredicted(EntityUid uid, InputMoverComponent component, ref UpdateIsPredictedEvent args)
@@ -40,7 +41,7 @@ namespace Content.Client.Physics.Controllers
args.IsPredicted = true;
}
private void OnUpdatePullablePredicted(EntityUid uid, SharedPullableComponent component, ref UpdateIsPredictedEvent args)
private void OnUpdatePullablePredicted(EntityUid uid, PullableComponent component, ref UpdateIsPredictedEvent args)
{
// Enable prediction if an entity is being pulled by the player.
// Disable prediction if an entity is being pulled by some non-player entity.

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@@ -1,21 +0,0 @@
using Content.Shared.Pulling;
using Content.Shared.Pulling.Components;
using JetBrains.Annotations;
using Robust.Client.Physics;
namespace Content.Client.Pulling
{
[UsedImplicitly]
public sealed class PullingSystem : SharedPullingSystem
{
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(PhysicsSystem));
SubscribeLocalEvent<SharedPullableComponent, PullableMoveMessage>(OnPullableMove);
SubscribeLocalEvent<SharedPullableComponent, PullableStopMovingMessage>(OnPullableStopMove);
}
}
}

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@@ -3,7 +3,7 @@ using Content.Shared.Interaction.Events;
using Content.Shared.Inventory.Events;
using Content.Shared.Item;
using Content.Shared.Movement.Events;
using Content.Shared.Physics.Pull;
using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Throwing;
namespace Content.Client.Replay.Spectator;

View File

@@ -24,7 +24,7 @@ public sealed class ThrownItemVisualizerSystem : EntitySystem
private void OnAutoHandleState(EntityUid uid, ThrownItemComponent component, ref AfterAutoHandleStateEvent args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
if (!TryComp<SpriteComponent>(uid, out var sprite) || !component.Animate)
return;
var animationPlayer = EnsureComp<AnimationPlayerComponent>(uid);