Pulling rework v2 (#24936)
* Pulling rework Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame. * More pulling cleanup * stats * More cleanup * First draft * More pulling * weh * Fix puller * Pulling working * Fix merge * Dunked * Self-merge time * Fix hotkey * Fix container changes * oop * Fix multi-pulling * Move alerts cleanup. * pulling fixes
This commit is contained in:
@@ -1,13 +1,10 @@
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using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Movement;
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using Content.Shared.Movement.Events;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Pulling;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Pulling.Events;
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using Content.Shared.Stunnable;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Throwing;
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namespace Content.Shared.Administration;
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@@ -15,7 +12,7 @@ namespace Content.Shared.Administration;
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public sealed class AdminFrozenSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly SharedPullingSystem _pulling = default!;
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[Dependency] private readonly PullingSystem _pulling = default!;
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public override void Initialize()
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{
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@@ -45,9 +42,9 @@ public sealed class AdminFrozenSystem : EntitySystem
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private void OnStartup(EntityUid uid, AdminFrozenComponent component, ComponentStartup args)
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{
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if (TryComp<SharedPullableComponent>(uid, out var pullable))
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if (TryComp<PullableComponent>(uid, out var pullable))
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{
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_pulling.TryStopPull(pullable);
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_pulling.TryStopPull(uid, pullable);
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}
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UpdateCanMove(uid, component, args);
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@@ -10,7 +10,6 @@ using Content.Shared.Interaction;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Movement.Events;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Standing;
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using Content.Shared.Storage.Components;
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using Content.Shared.Stunnable;
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@@ -19,6 +18,7 @@ using Content.Shared.Verbs;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Utility;
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using PullableComponent = Content.Shared.Movement.Pulling.Components.PullableComponent;
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namespace Content.Shared.Buckle;
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@@ -348,11 +348,11 @@ public abstract partial class SharedBuckleSystem
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RaiseLocalEvent(ev.BuckledEntity, ref ev);
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RaiseLocalEvent(ev.StrapEntity, ref ev);
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if (TryComp<SharedPullableComponent>(buckleUid, out var ownerPullable))
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if (TryComp<PullableComponent>(buckleUid, out var ownerPullable))
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{
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if (ownerPullable.Puller != null)
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{
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_pulling.TryStopPull(ownerPullable);
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_pulling.TryStopPull(buckleUid, ownerPullable);
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}
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}
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@@ -361,12 +361,12 @@ public abstract partial class SharedBuckleSystem
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_physics.ResetDynamics(physics);
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}
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if (!buckleComp.PullStrap && TryComp<SharedPullableComponent>(strapUid, out var toPullable))
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if (!buckleComp.PullStrap && TryComp<PullableComponent>(strapUid, out var toPullable))
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{
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if (toPullable.Puller == buckleUid)
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{
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// can't pull it and buckle to it at the same time
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_pulling.TryStopPull(toPullable);
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_pulling.TryStopPull(strapUid, toPullable);
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}
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}
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@@ -15,6 +15,7 @@ using Robust.Shared.Network;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using PullingSystem = Content.Shared.Movement.Pulling.Systems.PullingSystem;
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namespace Content.Shared.Buckle;
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@@ -35,7 +36,7 @@ public abstract partial class SharedBuckleSystem : EntitySystem
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SharedJointSystem _joints = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedPullingSystem _pulling = default!;
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[Dependency] private readonly PullingSystem _pulling = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly StandingStateSystem _standing = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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@@ -6,16 +6,15 @@ using Content.Shared.Coordinates.Helpers;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Pulling;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Components;
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using Content.Shared.Tag;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
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@@ -27,7 +26,7 @@ public sealed partial class AnchorableSystem : EntitySystem
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedPullingSystem _pulling = default!;
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[Dependency] private readonly PullingSystem _pulling = default!;
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[Dependency] private readonly SharedToolSystem _tool = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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@@ -132,9 +131,9 @@ public sealed partial class AnchorableSystem : EntitySystem
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var rot = xform.LocalRotation;
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xform.LocalRotation = Math.Round(rot / (Math.PI / 2)) * (Math.PI / 2);
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if (TryComp<SharedPullableComponent>(uid, out var pullable) && pullable.Puller != null)
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if (TryComp<PullableComponent>(uid, out var pullable) && pullable.Puller != null)
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{
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_pulling.TryStopPull(pullable);
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_pulling.TryStopPull(uid, pullable);
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}
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// TODO: Anchoring snaps rn anyway!
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@@ -175,7 +174,7 @@ public sealed partial class AnchorableSystem : EntitySystem
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public void TryToggleAnchor(EntityUid uid, EntityUid userUid, EntityUid usingUid,
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AnchorableComponent? anchorable = null,
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TransformComponent? transform = null,
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SharedPullableComponent? pullable = null,
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PullableComponent? pullable = null,
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ToolComponent? usingTool = null)
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{
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if (!Resolve(uid, ref transform))
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@@ -198,7 +197,7 @@ public sealed partial class AnchorableSystem : EntitySystem
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private void TryAnchor(EntityUid uid, EntityUid userUid, EntityUid usingUid,
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AnchorableComponent? anchorable = null,
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TransformComponent? transform = null,
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SharedPullableComponent? pullable = null,
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PullableComponent? pullable = null,
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ToolComponent? usingTool = null)
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{
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if (!Resolve(uid, ref anchorable, ref transform))
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@@ -21,9 +21,8 @@ using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Item;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Pulling.Events;
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using Content.Shared.Rejuvenate;
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using Content.Shared.Stunnable;
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@@ -36,6 +35,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization;
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using PullableComponent = Content.Shared.Movement.Pulling.Components.PullableComponent;
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namespace Content.Shared.Cuffs
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{
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@@ -70,7 +70,7 @@ namespace Content.Shared.Cuffs
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SubscribeLocalEvent<CuffableComponent, EntInsertedIntoContainerMessage>(OnCuffsInsertedIntoContainer);
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SubscribeLocalEvent<CuffableComponent, RejuvenateEvent>(OnRejuvenate);
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SubscribeLocalEvent<CuffableComponent, ComponentInit>(OnStartup);
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SubscribeLocalEvent<CuffableComponent, StopPullingEvent>(HandleStopPull);
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SubscribeLocalEvent<CuffableComponent, AttemptStopPullingEvent>(HandleStopPull);
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SubscribeLocalEvent<CuffableComponent, UpdateCanMoveEvent>(HandleMoveAttempt);
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SubscribeLocalEvent<CuffableComponent, IsEquippingAttemptEvent>(OnEquipAttempt);
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SubscribeLocalEvent<CuffableComponent, IsUnequippingAttemptEvent>(OnUnequipAttempt);
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@@ -182,7 +182,7 @@ namespace Content.Shared.Cuffs
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private void OnBeingPulledAttempt(EntityUid uid, CuffableComponent component, BeingPulledAttemptEvent args)
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{
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if (!TryComp<SharedPullableComponent>(uid, out var pullable))
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if (!TryComp<PullableComponent>(uid, out var pullable))
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return;
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if (pullable.Puller != null && !component.CanStillInteract) // If we are being pulled already and cuffed, we can't get pulled again.
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@@ -214,19 +214,19 @@ namespace Content.Shared.Cuffs
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private void HandleMoveAttempt(EntityUid uid, CuffableComponent component, UpdateCanMoveEvent args)
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{
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if (component.CanStillInteract || !EntityManager.TryGetComponent(uid, out SharedPullableComponent? pullable) || !pullable.BeingPulled)
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if (component.CanStillInteract || !EntityManager.TryGetComponent(uid, out PullableComponent? pullable) || !pullable.BeingPulled)
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return;
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args.Cancel();
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}
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private void HandleStopPull(EntityUid uid, CuffableComponent component, StopPullingEvent args)
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private void HandleStopPull(EntityUid uid, CuffableComponent component, AttemptStopPullingEvent args)
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{
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if (args.User == null || !Exists(args.User.Value))
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return;
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if (args.User.Value == uid && !component.CanStillInteract)
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args.Cancel();
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args.Cancelled = true;
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}
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private void AddUncuffVerb(EntityUid uid, CuffableComponent component, GetVerbsEvent<Verb> args)
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@@ -4,8 +4,8 @@ using Content.Shared.Follower.Components;
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using Content.Shared.Ghost;
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using Content.Shared.Hands;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Physics.Pull;
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using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using Robust.Shared.Containers;
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@@ -2,8 +2,8 @@ using System.Numerics;
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using Content.Shared.CCVar;
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using Content.Shared.Gravity;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Pulling.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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@@ -23,6 +23,12 @@ namespace Content.Shared.Friction
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[Dependency] private readonly SharedMoverController _mover = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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private EntityQuery<TileFrictionModifierComponent> _frictionQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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private EntityQuery<PullerComponent> _pullerQuery;
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private EntityQuery<PullableComponent> _pullableQuery;
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private EntityQuery<MapGridComponent> _gridQuery;
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private float _stopSpeed;
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private float _frictionModifier;
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public const float DefaultFriction = 0.3f;
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@@ -33,18 +39,17 @@ namespace Content.Shared.Friction
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Subs.CVar(_configManager, CCVars.TileFrictionModifier, value => _frictionModifier = value, true);
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Subs.CVar(_configManager, CCVars.StopSpeed, value => _stopSpeed = value, true);
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_frictionQuery = GetEntityQuery<TileFrictionModifierComponent>();
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_xformQuery = GetEntityQuery<TransformComponent>();
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_pullerQuery = GetEntityQuery<PullerComponent>();
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_pullableQuery = GetEntityQuery<PullableComponent>();
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_gridQuery = GetEntityQuery<MapGridComponent>();
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}
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public override void UpdateBeforeMapSolve(bool prediction, PhysicsMapComponent mapComponent, float frameTime)
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{
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base.UpdateBeforeMapSolve(prediction, mapComponent, frameTime);
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var frictionQuery = GetEntityQuery<TileFrictionModifierComponent>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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var pullerQuery = GetEntityQuery<SharedPullerComponent>();
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var pullableQuery = GetEntityQuery<SharedPullableComponent>();
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var gridQuery = GetEntityQuery<MapGridComponent>();
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foreach (var body in mapComponent.AwakeBodies)
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{
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var uid = body.Owner;
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@@ -60,16 +65,16 @@ namespace Content.Shared.Friction
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if (body.LinearVelocity.Equals(Vector2.Zero) && body.AngularVelocity.Equals(0f))
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continue;
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if (!xformQuery.TryGetComponent(uid, out var xform))
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if (!_xformQuery.TryGetComponent(uid, out var xform))
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{
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Log.Error($"Unable to get transform for {ToPrettyString(uid)} in tilefrictioncontroller");
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continue;
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}
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var surfaceFriction = GetTileFriction(uid, body, xform, gridQuery, frictionQuery);
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var surfaceFriction = GetTileFriction(uid, body, xform);
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var bodyModifier = 1f;
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if (frictionQuery.TryGetComponent(uid, out var frictionComp))
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if (_frictionQuery.TryGetComponent(uid, out var frictionComp))
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{
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bodyModifier = frictionComp.Modifier;
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}
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@@ -82,8 +87,8 @@ namespace Content.Shared.Friction
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// If we're sandwiched between 2 pullers reduce friction
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// Might be better to make this dynamic and check how many are in the pull chain?
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// Either way should be much faster for now.
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if (pullerQuery.TryGetComponent(uid, out var puller) && puller.Pulling != null &&
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pullableQuery.TryGetComponent(uid, out var pullable) && pullable.BeingPulled)
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if (_pullerQuery.TryGetComponent(uid, out var puller) && puller.Pulling != null &&
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_pullableQuery.TryGetComponent(uid, out var pullable) && pullable.BeingPulled)
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{
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bodyModifier *= 0.2f;
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}
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@@ -163,9 +168,7 @@ namespace Content.Shared.Friction
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private float GetTileFriction(
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EntityUid uid,
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PhysicsComponent body,
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TransformComponent xform,
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EntityQuery<MapGridComponent> gridQuery,
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EntityQuery<TileFrictionModifierComponent> frictionQuery)
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TransformComponent xform)
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{
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// TODO: Make IsWeightless event-based; we already have grid traversals tracked so just raise events
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if (_gravity.IsWeightless(uid, body, xform))
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@@ -175,9 +178,9 @@ namespace Content.Shared.Friction
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return 0.0f;
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// If not on a grid then return the map's friction.
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if (!gridQuery.TryGetComponent(xform.GridUid, out var grid))
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if (!_gridQuery.TryGetComponent(xform.GridUid, out var grid))
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{
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return frictionQuery.TryGetComponent(xform.MapUid, out var friction)
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return _frictionQuery.TryGetComponent(xform.MapUid, out var friction)
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? friction.Modifier
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: DefaultFriction;
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}
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@@ -197,7 +200,7 @@ namespace Content.Shared.Friction
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while (anc.MoveNext(out var tileEnt))
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{
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if (frictionQuery.TryGetComponent(tileEnt, out var friction))
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if (_frictionQuery.TryGetComponent(tileEnt, out var friction))
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return friction.Modifier;
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}
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@@ -15,10 +15,10 @@ using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Item;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Pulling;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Tag;
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using Content.Shared.Timing;
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using Content.Shared.Verbs;
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@@ -60,7 +60,7 @@ namespace Content.Shared.Interaction
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[Dependency] private readonly SharedVerbSystem _verbSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
|
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[Dependency] private readonly SharedPullingSystem _pullSystem = default!;
|
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[Dependency] private readonly PullingSystem _pullSystem = default!;
|
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[Dependency] private readonly InventorySystem _inventory = default!;
|
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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@@ -185,10 +185,10 @@ namespace Content.Shared.Interaction
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if (!InRangeUnobstructed(userEntity.Value, uid, popup: true))
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return false;
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|
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if (!TryComp(uid, out SharedPullableComponent? pull))
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if (!TryComp(uid, out PullableComponent? pull))
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return false;
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|
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_pullSystem.TogglePull(userEntity.Value, pull);
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_pullSystem.TogglePull(uid, userEntity.Value, pull);
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return false;
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}
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|
||||
|
||||
@@ -0,0 +1,39 @@
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using Robust.Shared.GameStates;
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|
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namespace Content.Shared.Movement.Pulling.Components;
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|
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/// <summary>
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||||
/// Specifies an entity as being pullable by an entity with <see cref="PullerComponent"/>
|
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/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
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[Access(typeof(Systems.PullingSystem))]
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public sealed partial class PullableComponent : Component
|
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{
|
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/// <summary>
|
||||
/// The current entity pulling this component.
|
||||
/// </summary>
|
||||
[AutoNetworkedField, DataField]
|
||||
public EntityUid? Puller;
|
||||
|
||||
/// <summary>
|
||||
/// The pull joint.
|
||||
/// </summary>
|
||||
[AutoNetworkedField, DataField]
|
||||
public string? PullJointId;
|
||||
|
||||
public bool BeingPulled => Puller != null;
|
||||
|
||||
/// <summary>
|
||||
/// If the physics component has FixedRotation should we keep it upon being pulled
|
||||
/// </summary>
|
||||
[Access(typeof(Systems.PullingSystem), Other = AccessPermissions.ReadExecute)]
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("fixedRotation")]
|
||||
public bool FixedRotationOnPull;
|
||||
|
||||
/// <summary>
|
||||
/// What the pullable's fixedrotation was set to before being pulled.
|
||||
/// </summary>
|
||||
[Access(typeof(Systems.PullingSystem), Other = AccessPermissions.ReadExecute)]
|
||||
[AutoNetworkedField, DataField]
|
||||
public bool PrevFixedRotation;
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
using Content.Shared.Movement.Pulling.Systems;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
|
||||
namespace Content.Shared.Movement.Pulling.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Specifies an entity as being able to pull another entity with <see cref="PullableComponent"/>
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
[Access(typeof(PullingSystem))]
|
||||
public sealed partial class PullerComponent : Component
|
||||
{
|
||||
// My raiding guild
|
||||
/// <summary>
|
||||
/// Next time the puller can throw what is being pulled.
|
||||
/// Used to avoid spamming it for infinite spin + velocity.
|
||||
/// </summary>
|
||||
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
|
||||
public TimeSpan NextThrow;
|
||||
|
||||
[DataField]
|
||||
public TimeSpan ThrowCooldown = TimeSpan.FromSeconds(1);
|
||||
|
||||
// Before changing how this is updated, please see SharedPullerSystem.RefreshMovementSpeed
|
||||
public float WalkSpeedModifier => Pulling == default ? 1.0f : 0.95f;
|
||||
|
||||
public float SprintSpeedModifier => Pulling == default ? 1.0f : 0.95f;
|
||||
|
||||
/// <summary>
|
||||
/// Entity currently being pulled if applicable.
|
||||
/// </summary>
|
||||
[AutoNetworkedField, DataField]
|
||||
public EntityUid? Pulling;
|
||||
|
||||
/// <summary>
|
||||
/// Does this entity need hands to be able to pull something?
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool NeedsHands = true;
|
||||
}
|
||||
13
Content.Shared/Movement/Pulling/Events/AttemptPullEvent.cs
Normal file
13
Content.Shared/Movement/Pulling/Events/AttemptPullEvent.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using Robust.Shared.Physics.Components;
|
||||
|
||||
namespace Content.Shared.Movement.Pulling.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed on puller and pullable to determine if it can be pulled.
|
||||
/// </summary>
|
||||
public sealed class PullAttemptEvent : PullMessage
|
||||
{
|
||||
public PullAttemptEvent(EntityUid pullerUid, EntityUid pullableUid) : base(pullerUid, pullableUid) { }
|
||||
|
||||
public bool Cancelled { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace Content.Shared.Pulling.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Raised when a request is made to stop pulling an entity.
|
||||
/// </summary>
|
||||
public record struct AttemptStopPullingEvent(EntityUid? User = null)
|
||||
{
|
||||
public readonly EntityUid? User = User;
|
||||
public bool Cancelled;
|
||||
}
|
||||
13
Content.Shared/Movement/Pulling/Events/PullMessage.cs
Normal file
13
Content.Shared/Movement/Pulling/Events/PullMessage.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
namespace Content.Shared.Movement.Pulling.Events;
|
||||
|
||||
public abstract class PullMessage : EntityEventArgs
|
||||
{
|
||||
public readonly EntityUid PullerUid;
|
||||
public readonly EntityUid PulledUid;
|
||||
|
||||
protected PullMessage(EntityUid pullerUid, EntityUid pulledUid)
|
||||
{
|
||||
PullerUid = pullerUid;
|
||||
PulledUid = pulledUid;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace Content.Shared.Movement.Pulling.Events;
|
||||
|
||||
public sealed class PullStartedMessage : PullMessage
|
||||
{
|
||||
public PullStartedMessage(EntityUid pullerUid, EntityUid pullableUid) :
|
||||
base(pullerUid, pullableUid)
|
||||
{
|
||||
}
|
||||
}
|
||||
13
Content.Shared/Movement/Pulling/Events/PullStoppedMessage.cs
Normal file
13
Content.Shared/Movement/Pulling/Events/PullStoppedMessage.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using Robust.Shared.Physics.Components;
|
||||
|
||||
namespace Content.Shared.Movement.Pulling.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed on both puller and pullable.
|
||||
/// </summary>
|
||||
public sealed class PullStoppedMessage : PullMessage
|
||||
{
|
||||
public PullStoppedMessage(EntityUid pullerUid, EntityUid pulledUid) : base(pullerUid, pulledUid)
|
||||
{
|
||||
}
|
||||
}
|
||||
492
Content.Shared/Movement/Pulling/Systems/PullingSystem.cs
Normal file
492
Content.Shared/Movement/Pulling/Systems/PullingSystem.cs
Normal file
@@ -0,0 +1,492 @@
|
||||
using System.Numerics;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Movement.Events;
|
||||
using Content.Shared.Movement.Pulling.Components;
|
||||
using Content.Shared.Movement.Pulling.Events;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.Pulling.Events;
|
||||
using Content.Shared.Throwing;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.Movement.Pulling.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Allows one entity to pull another behind them via a physics distance joint.
|
||||
/// </summary>
|
||||
public sealed class PullingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
|
||||
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
|
||||
[Dependency] private readonly MovementSpeedModifierSystem _modifierSystem = default!;
|
||||
[Dependency] private readonly SharedJointSystem _joints = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _xformSys = default!;
|
||||
[Dependency] private readonly ThrowingSystem _throwing = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
UpdatesAfter.Add(typeof(SharedPhysicsSystem));
|
||||
UpdatesOutsidePrediction = true;
|
||||
|
||||
SubscribeLocalEvent<PullableComponent, MoveInputEvent>(OnPullableMoveInput);
|
||||
SubscribeLocalEvent<PullableComponent, CollisionChangeEvent>(OnPullableCollisionChange);
|
||||
SubscribeLocalEvent<PullableComponent, JointRemovedEvent>(OnJointRemoved);
|
||||
SubscribeLocalEvent<PullableComponent, GetVerbsEvent<Verb>>(AddPullVerbs);
|
||||
SubscribeLocalEvent<PullableComponent, EntGotInsertedIntoContainerMessage>(OnPullableContainerInsert);
|
||||
|
||||
SubscribeLocalEvent<PullerComponent, EntGotInsertedIntoContainerMessage>(OnPullerContainerInsert);
|
||||
SubscribeLocalEvent<PullerComponent, EntityUnpausedEvent>(OnPullerUnpaused);
|
||||
SubscribeLocalEvent<PullerComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
|
||||
SubscribeLocalEvent<PullerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
||||
|
||||
CommandBinds.Builder
|
||||
.Bind(ContentKeyFunctions.MovePulledObject, new PointerInputCmdHandler(OnRequestMovePulledObject))
|
||||
.Bind(ContentKeyFunctions.ReleasePulledObject, InputCmdHandler.FromDelegate(OnReleasePulledObject, handle: false))
|
||||
.Register<PullingSystem>();
|
||||
}
|
||||
|
||||
private void OnPullerContainerInsert(Entity<PullerComponent> ent, ref EntGotInsertedIntoContainerMessage args)
|
||||
{
|
||||
if (ent.Comp.Pulling == null) return;
|
||||
|
||||
if (!TryComp(ent.Comp.Pulling.Value, out PullableComponent? pulling))
|
||||
return;
|
||||
|
||||
TryStopPull(ent.Comp.Pulling.Value, pulling, ent.Owner);
|
||||
}
|
||||
|
||||
private void OnPullableContainerInsert(Entity<PullableComponent> ent, ref EntGotInsertedIntoContainerMessage args)
|
||||
{
|
||||
TryStopPull(ent.Owner, ent.Comp);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
CommandBinds.Unregister<PullingSystem>();
|
||||
}
|
||||
|
||||
private void OnPullerUnpaused(EntityUid uid, PullerComponent component, ref EntityUnpausedEvent args)
|
||||
{
|
||||
component.NextThrow += args.PausedTime;
|
||||
}
|
||||
|
||||
private void OnVirtualItemDeleted(EntityUid uid, PullerComponent component, VirtualItemDeletedEvent args)
|
||||
{
|
||||
// If client deletes the virtual hand then stop the pull.
|
||||
if (component.Pulling == null)
|
||||
return;
|
||||
|
||||
if (component.Pulling != args.BlockingEntity)
|
||||
return;
|
||||
|
||||
if (EntityManager.TryGetComponent(args.BlockingEntity, out PullableComponent? comp))
|
||||
{
|
||||
TryStopPull(args.BlockingEntity, comp, uid);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPullVerbs(EntityUid uid, PullableComponent component, GetVerbsEvent<Verb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract)
|
||||
return;
|
||||
|
||||
// Are they trying to pull themselves up by their bootstraps?
|
||||
if (args.User == args.Target)
|
||||
return;
|
||||
|
||||
//TODO VERB ICONS add pulling icon
|
||||
if (component.Puller == args.User)
|
||||
{
|
||||
Verb verb = new()
|
||||
{
|
||||
Text = Loc.GetString("pulling-verb-get-data-text-stop-pulling"),
|
||||
Act = () => TryStopPull(uid, component, user: args.User),
|
||||
DoContactInteraction = false // pulling handle its own contact interaction.
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
else if (CanPull(args.User, args.Target))
|
||||
{
|
||||
Verb verb = new()
|
||||
{
|
||||
Text = Loc.GetString("pulling-verb-get-data-text"),
|
||||
Act = () => TryStartPull(args.User, args.Target),
|
||||
DoContactInteraction = false // pulling handle its own contact interaction.
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRefreshMovespeed(EntityUid uid, PullerComponent component, RefreshMovementSpeedModifiersEvent args)
|
||||
{
|
||||
args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
|
||||
}
|
||||
|
||||
private void OnPullableMoveInput(EntityUid uid, PullableComponent component, ref MoveInputEvent args)
|
||||
{
|
||||
// If someone moves then break their pulling.
|
||||
if (!component.BeingPulled)
|
||||
return;
|
||||
|
||||
var entity = args.Entity;
|
||||
|
||||
if (!_blocker.CanMove(entity))
|
||||
return;
|
||||
|
||||
TryStopPull(uid, component, user: uid);
|
||||
}
|
||||
|
||||
private void OnPullableCollisionChange(EntityUid uid, PullableComponent component, ref CollisionChangeEvent args)
|
||||
{
|
||||
// IDK what this is supposed to be.
|
||||
if (!_timing.ApplyingState && component.PullJointId != null && !args.CanCollide)
|
||||
{
|
||||
_joints.RemoveJoint(uid, component.PullJointId);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnJointRemoved(EntityUid uid, PullableComponent component, JointRemovedEvent args)
|
||||
{
|
||||
// Just handles the joint getting nuked without going through pulling system (valid behavior).
|
||||
|
||||
// Not relevant / pullable state handle it.
|
||||
if (component.Puller != args.OtherEntity ||
|
||||
args.Joint.ID != component.PullJointId ||
|
||||
_timing.ApplyingState)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Joint.ID != component.PullJointId || component.Puller == null)
|
||||
return;
|
||||
|
||||
StopPulling(uid, component);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Forces pulling to stop and handles cleanup.
|
||||
/// </summary>
|
||||
private void StopPulling(EntityUid pullableUid, PullableComponent pullableComp)
|
||||
{
|
||||
if (!_timing.ApplyingState)
|
||||
{
|
||||
if (TryComp<PhysicsComponent>(pullableUid, out var pullablePhysics))
|
||||
{
|
||||
_physics.SetFixedRotation(pullableUid, pullableComp.PrevFixedRotation, body: pullablePhysics);
|
||||
}
|
||||
}
|
||||
|
||||
// No more joints with puller -> force stop pull.
|
||||
if (TryComp<PullerComponent>(pullableComp.Puller, out var pullerComp))
|
||||
{
|
||||
var pullerUid = pullableComp.Puller.Value;
|
||||
_alertsSystem.ClearAlert(pullerUid, AlertType.Pulling);
|
||||
pullerComp.Pulling = null;
|
||||
Dirty(pullableComp.Puller.Value, pullerComp);
|
||||
|
||||
// Messaging
|
||||
var message = new PullStoppedMessage(pullerUid, pullableUid);
|
||||
_modifierSystem.RefreshMovementSpeedModifiers(pullerUid);
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(pullerUid):user} stopped pulling {ToPrettyString(pullableUid):target}");
|
||||
|
||||
RaiseLocalEvent(pullerUid, message);
|
||||
RaiseLocalEvent(pullableUid, message);
|
||||
}
|
||||
|
||||
pullableComp.PullJointId = null;
|
||||
pullableComp.Puller = null;
|
||||
Dirty(pullableUid, pullableComp);
|
||||
|
||||
_alertsSystem.ClearAlert(pullableUid, AlertType.Pulled);
|
||||
}
|
||||
|
||||
public bool IsPulled(EntityUid uid, PullableComponent? component = null)
|
||||
{
|
||||
return Resolve(uid, ref component, false) && component.BeingPulled;
|
||||
}
|
||||
|
||||
private bool OnRequestMovePulledObject(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
if (session?.AttachedEntity is not { } player ||
|
||||
!player.IsValid())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!TryComp<PullerComponent>(player, out var pullerComp))
|
||||
return false;
|
||||
|
||||
var pulled = pullerComp.Pulling;
|
||||
|
||||
if (!HasComp<PullableComponent>(pulled))
|
||||
return false;
|
||||
|
||||
if (_containerSystem.IsEntityInContainer(player))
|
||||
return false;
|
||||
|
||||
// Cooldown buddy
|
||||
if (_timing.CurTime < pullerComp.NextThrow)
|
||||
return false;
|
||||
|
||||
pullerComp.NextThrow = _timing.CurTime + pullerComp.ThrowCooldown;
|
||||
|
||||
// Cap the distance
|
||||
const float range = 2f;
|
||||
var fromUserCoords = coords.WithEntityId(player, EntityManager);
|
||||
var userCoords = new EntityCoordinates(player, Vector2.Zero);
|
||||
|
||||
if (!userCoords.InRange(EntityManager, _xformSys, fromUserCoords, range))
|
||||
{
|
||||
var userDirection = fromUserCoords.Position - userCoords.Position;
|
||||
fromUserCoords = userCoords.Offset(userDirection.Normalized() * range);
|
||||
}
|
||||
|
||||
Dirty(player, pullerComp);
|
||||
_throwing.TryThrow(pulled.Value, fromUserCoords, user: player, strength: 4f, animated: false, recoil: false, playSound: false);
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsPulling(EntityUid puller, PullerComponent? component = null)
|
||||
{
|
||||
return Resolve(puller, ref component, false) && component.Pulling != null;
|
||||
}
|
||||
|
||||
private void OnReleasePulledObject(ICommonSession? session)
|
||||
{
|
||||
if (session?.AttachedEntity is not {Valid: true} player)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryComp(player, out PullerComponent? pullerComp) ||
|
||||
!TryComp(pullerComp.Pulling, out PullableComponent? pullableComp))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
TryStopPull(pullerComp.Pulling.Value, pullableComp, user: player);
|
||||
}
|
||||
|
||||
public bool CanPull(EntityUid puller, EntityUid pullableUid, PullerComponent? pullerComp = null)
|
||||
{
|
||||
if (!Resolve(puller, ref pullerComp, false))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pullerComp.NeedsHands && !_handsSystem.TryGetEmptyHand(puller, out _))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_blocker.CanInteract(puller, pullableUid))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!EntityManager.TryGetComponent<PhysicsComponent>(pullableUid, out var physics))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (physics.BodyType == BodyType.Static)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (puller == pullableUid)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_containerSystem.IsInSameOrNoContainer(puller, pullableUid))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent(puller, out BuckleComponent? buckle))
|
||||
{
|
||||
// Prevent people pulling the chair they're on, etc.
|
||||
if (buckle is { PullStrap: false, Buckled: true } && (buckle.LastEntityBuckledTo == pullableUid))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
var getPulled = new BeingPulledAttemptEvent(puller, pullableUid);
|
||||
RaiseLocalEvent(pullableUid, getPulled, true);
|
||||
var startPull = new StartPullAttemptEvent(puller, pullableUid);
|
||||
RaiseLocalEvent(puller, startPull, true);
|
||||
return !startPull.Cancelled && !getPulled.Cancelled;
|
||||
}
|
||||
|
||||
public bool TogglePull(EntityUid pullableUid, EntityUid pullerUid, PullableComponent pullable)
|
||||
{
|
||||
if (pullable.Puller == pullerUid)
|
||||
{
|
||||
return TryStopPull(pullableUid, pullable);
|
||||
}
|
||||
|
||||
return TryStartPull(pullerUid, pullableUid, pullableComp: pullable);
|
||||
}
|
||||
|
||||
public bool TogglePull(EntityUid pullerUid, PullerComponent puller)
|
||||
{
|
||||
if (!TryComp<PullableComponent>(puller.Pulling, out var pullable))
|
||||
return false;
|
||||
|
||||
return TogglePull(puller.Pulling.Value, pullerUid, pullable);
|
||||
}
|
||||
|
||||
public bool TryStartPull(EntityUid pullerUid, EntityUid pullableUid, EntityUid? user = null,
|
||||
PullerComponent? pullerComp = null, PullableComponent? pullableComp = null)
|
||||
{
|
||||
if (!Resolve(pullerUid, ref pullerComp, false) ||
|
||||
!Resolve(pullableUid, ref pullableComp, false))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pullerComp.Pulling == pullableUid)
|
||||
return true;
|
||||
|
||||
if (!CanPull(pullerUid, pullableUid))
|
||||
return false;
|
||||
|
||||
if (!EntityManager.TryGetComponent<PhysicsComponent>(pullerUid, out var pullerPhysics) ||
|
||||
!EntityManager.TryGetComponent<PhysicsComponent>(pullableUid, out var pullablePhysics))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Ensure that the puller is not currently pulling anything.
|
||||
var oldPullable = pullerComp.Pulling;
|
||||
|
||||
if (oldPullable != null)
|
||||
{
|
||||
// Well couldn't stop the old one.
|
||||
if (!TryStopPull(oldPullable.Value, pullableComp, user))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Is the pullable currently being pulled by something else?
|
||||
if (pullableComp.Puller != null)
|
||||
{
|
||||
// Uhhh
|
||||
if (pullableComp.Puller == pullerUid)
|
||||
return false;
|
||||
|
||||
if (!TryStopPull(pullableUid, pullableComp, pullerUid))
|
||||
return false;
|
||||
}
|
||||
|
||||
var pullAttempt = new PullAttemptEvent(pullerUid, pullableUid);
|
||||
RaiseLocalEvent(pullerUid, pullAttempt);
|
||||
|
||||
if (pullAttempt.Cancelled)
|
||||
return false;
|
||||
|
||||
RaiseLocalEvent(pullableUid, pullAttempt);
|
||||
|
||||
if (pullAttempt.Cancelled)
|
||||
return false;
|
||||
|
||||
// Pulling confirmed
|
||||
|
||||
_interaction.DoContactInteraction(pullableUid, pullerUid);
|
||||
|
||||
// Use net entity so it's consistent across client and server.
|
||||
pullableComp.PullJointId = $"pull-joint-{GetNetEntity(pullableUid)}";
|
||||
|
||||
pullerComp.Pulling = pullableUid;
|
||||
pullableComp.Puller = pullerUid;
|
||||
|
||||
// joint state handling will manage its own state
|
||||
if (!_timing.ApplyingState)
|
||||
{
|
||||
// Joint startup
|
||||
var union = _physics.GetHardAABB(pullerUid).Union(_physics.GetHardAABB(pullableUid, body: pullablePhysics));
|
||||
var length = Math.Max((float) union.Size.X, (float) union.Size.Y) * 0.75f;
|
||||
|
||||
var joint = _joints.CreateDistanceJoint(pullableUid, pullerUid, id: pullableComp.PullJointId);
|
||||
joint.CollideConnected = false;
|
||||
// This maximum has to be there because if the object is constrained too closely, the clamping goes backwards and asserts.
|
||||
joint.MaxLength = Math.Max(1.0f, length);
|
||||
joint.Length = length * 0.75f;
|
||||
joint.MinLength = 0f;
|
||||
joint.Stiffness = 1f;
|
||||
|
||||
_physics.SetFixedRotation(pullableUid, pullableComp.FixedRotationOnPull, body: pullablePhysics);
|
||||
}
|
||||
|
||||
pullableComp.PrevFixedRotation = pullablePhysics.FixedRotation;
|
||||
|
||||
// Messaging
|
||||
var message = new PullStartedMessage(pullerUid, pullableUid);
|
||||
_alertsSystem.ShowAlert(pullerUid, AlertType.Pulling);
|
||||
_alertsSystem.ShowAlert(pullableUid, AlertType.Pulled);
|
||||
|
||||
RaiseLocalEvent(pullerUid, message);
|
||||
RaiseLocalEvent(pullableUid, message);
|
||||
|
||||
Dirty(pullerUid, pullerComp);
|
||||
Dirty(pullableUid, pullableComp);
|
||||
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low,
|
||||
$"{ToPrettyString(pullerUid):user} started pulling {ToPrettyString(pullableUid):target}");
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryStopPull(EntityUid pullableUid, PullableComponent pullable, EntityUid? user = null)
|
||||
{
|
||||
var pullerUidNull = pullable.Puller;
|
||||
|
||||
if (pullerUidNull == null)
|
||||
return false;
|
||||
|
||||
var msg = new AttemptStopPullingEvent(user);
|
||||
RaiseLocalEvent(pullableUid, msg, true);
|
||||
|
||||
if (msg.Cancelled)
|
||||
return false;
|
||||
|
||||
// Stop pulling confirmed!
|
||||
if (!_timing.ApplyingState)
|
||||
{
|
||||
// Joint shutdown
|
||||
if (pullable.PullJointId != null)
|
||||
{
|
||||
_joints.RemoveJoint(pullableUid, pullable.PullJointId);
|
||||
pullable.PullJointId = null;
|
||||
}
|
||||
}
|
||||
|
||||
StopPulling(pullableUid, pullable);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,6 @@ using Content.Shared.Maps;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Events;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
@@ -23,6 +22,7 @@ using Robust.Shared.Physics.Controllers;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using PullableComponent = Content.Shared.Movement.Pulling.Components.PullableComponent;
|
||||
|
||||
namespace Content.Shared.Movement.Systems
|
||||
{
|
||||
@@ -53,7 +53,7 @@ namespace Content.Shared.Movement.Systems
|
||||
protected EntityQuery<MovementSpeedModifierComponent> ModifierQuery;
|
||||
protected EntityQuery<PhysicsComponent> PhysicsQuery;
|
||||
protected EntityQuery<RelayInputMoverComponent> RelayQuery;
|
||||
protected EntityQuery<SharedPullableComponent> PullableQuery;
|
||||
protected EntityQuery<PullableComponent> PullableQuery;
|
||||
protected EntityQuery<TransformComponent> XformQuery;
|
||||
protected EntityQuery<CanMoveInAirComponent> CanMoveInAirQuery;
|
||||
protected EntityQuery<NoRotateOnMoveComponent> NoRotateQuery;
|
||||
@@ -85,7 +85,7 @@ namespace Content.Shared.Movement.Systems
|
||||
RelayTargetQuery = GetEntityQuery<MovementRelayTargetComponent>();
|
||||
PhysicsQuery = GetEntityQuery<PhysicsComponent>();
|
||||
RelayQuery = GetEntityQuery<RelayInputMoverComponent>();
|
||||
PullableQuery = GetEntityQuery<SharedPullableComponent>();
|
||||
PullableQuery = GetEntityQuery<PullableComponent>();
|
||||
XformQuery = GetEntityQuery<TransformComponent>();
|
||||
NoRotateQuery = GetEntityQuery<NoRotateOnMoveComponent>();
|
||||
CanMoveInAirQuery = GetEntityQuery<CanMoveInAirComponent>();
|
||||
@@ -376,7 +376,7 @@ namespace Content.Shared.Movement.Systems
|
||||
!otherCollider.CanCollide ||
|
||||
((collider.CollisionMask & otherCollider.CollisionLayer) == 0 &&
|
||||
(otherCollider.CollisionMask & collider.CollisionLayer) == 0) ||
|
||||
(TryComp(otherCollider.Owner, out SharedPullableComponent? pullable) && pullable.BeingPulled))
|
||||
(TryComp(otherCollider.Owner, out PullableComponent? pullable) && pullable.BeingPulled))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Pulling.Components
|
||||
{
|
||||
// Before you try to add another type than SharedPullingStateManagementSystem, consider the can of worms you may be opening!
|
||||
[NetworkedComponent, AutoGenerateComponentState]
|
||||
[Access(typeof(SharedPullingStateManagementSystem))]
|
||||
[RegisterComponent]
|
||||
public sealed partial class SharedPullableComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The current entity pulling this component.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public EntityUid? Puller { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The pull joint.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public string? PullJointId { get; set; }
|
||||
|
||||
public bool BeingPulled => Puller != null;
|
||||
|
||||
[Access(typeof(SharedPullingStateManagementSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
|
||||
public EntityCoordinates? MovingTo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If the physics component has FixedRotation should we keep it upon being pulled
|
||||
/// </summary>
|
||||
[Access(typeof(SharedPullingSystem), Other = AccessPermissions.ReadExecute)]
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("fixedRotation")]
|
||||
public bool FixedRotationOnPull { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// What the pullable's fixedrotation was set to before being pulled.
|
||||
/// </summary>
|
||||
[Access(typeof(SharedPullingSystem), Other = AccessPermissions.ReadExecute)]
|
||||
[ViewVariables]
|
||||
public bool PrevFixedRotation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when a request is made to stop pulling an entity.
|
||||
/// </summary>
|
||||
public sealed class StopPullingEvent : CancellableEntityEventArgs
|
||||
{
|
||||
public EntityUid? User { get; }
|
||||
|
||||
public StopPullingEvent(EntityUid? uid = null)
|
||||
{
|
||||
User = uid;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Pulling.Components
|
||||
{
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
[Access(typeof(SharedPullingStateManagementSystem))]
|
||||
public sealed partial class SharedPullerComponent : Component
|
||||
{
|
||||
// Before changing how this is updated, please see SharedPullerSystem.RefreshMovementSpeed
|
||||
public float WalkSpeedModifier => Pulling == default ? 1.0f : 0.95f;
|
||||
|
||||
public float SprintSpeedModifier => Pulling == default ? 1.0f : 0.95f;
|
||||
|
||||
[DataField, AutoNetworkedField]
|
||||
public EntityUid? Pulling { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Does this entity need hands to be able to pull something?
|
||||
/// </summary>
|
||||
[DataField("needsHands")]
|
||||
public bool NeedsHands = true;
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
using Robust.Shared.Physics.Components;
|
||||
|
||||
namespace Content.Shared.Physics.Pull
|
||||
{
|
||||
public sealed class PullAttemptEvent : PullMessage
|
||||
{
|
||||
public PullAttemptEvent(PhysicsComponent puller, PhysicsComponent pulled) : base(puller, pulled) { }
|
||||
|
||||
public bool Cancelled { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
using Robust.Shared.Physics.Components;
|
||||
|
||||
namespace Content.Shared.Physics.Pull
|
||||
{
|
||||
public abstract class PullMessage : EntityEventArgs
|
||||
{
|
||||
public readonly PhysicsComponent Puller;
|
||||
public readonly PhysicsComponent Pulled;
|
||||
|
||||
protected PullMessage(PhysicsComponent puller, PhysicsComponent pulled)
|
||||
{
|
||||
Puller = puller;
|
||||
Pulled = pulled;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
using Robust.Shared.Physics.Components;
|
||||
|
||||
namespace Content.Shared.Physics.Pull
|
||||
{
|
||||
public sealed class PullStartedMessage : PullMessage
|
||||
{
|
||||
public PullStartedMessage(PhysicsComponent puller, PhysicsComponent pulled) :
|
||||
base(puller, pulled)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
using Robust.Shared.Physics.Components;
|
||||
|
||||
namespace Content.Shared.Physics.Pull
|
||||
{
|
||||
public sealed class PullStoppedMessage : PullMessage
|
||||
{
|
||||
public PullStoppedMessage(PhysicsComponent puller, PhysicsComponent pulled) : base(puller, pulled)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
namespace Content.Shared.Pulling
|
||||
{
|
||||
public sealed class PullableMoveMessage : EntityEventArgs
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
namespace Content.Shared.Pulling
|
||||
{
|
||||
public sealed class PullableStopMovingMessage : EntityEventArgs
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using Content.Shared.Movement.Events;
|
||||
|
||||
namespace Content.Shared.Pulling.Systems
|
||||
{
|
||||
public sealed class SharedPullableSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
[Dependency] private readonly SharedPullingSystem _pullSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<SharedPullableComponent, MoveInputEvent>(OnRelayMoveInput);
|
||||
}
|
||||
|
||||
private void OnRelayMoveInput(EntityUid uid, SharedPullableComponent component, ref MoveInputEvent args)
|
||||
{
|
||||
var entity = args.Entity;
|
||||
if (_mobState.IsIncapacitated(entity) || !_blocker.CanMove(entity)) return;
|
||||
|
||||
_pullSystem.TryStopPull(component);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,90 +0,0 @@
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Content.Shared.Pulling.Systems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class SharedPullerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedPullingStateManagementSystem _why = default!;
|
||||
[Dependency] private readonly SharedPullingSystem _pullSystem = default!;
|
||||
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;
|
||||
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharedPullerComponent, PullStartedMessage>(PullerHandlePullStarted);
|
||||
SubscribeLocalEvent<SharedPullerComponent, PullStoppedMessage>(PullerHandlePullStopped);
|
||||
SubscribeLocalEvent<SharedPullerComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
|
||||
SubscribeLocalEvent<SharedPullerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
|
||||
SubscribeLocalEvent<SharedPullerComponent, ComponentShutdown>(OnPullerShutdown);
|
||||
}
|
||||
|
||||
private void OnPullerShutdown(EntityUid uid, SharedPullerComponent component, ComponentShutdown args)
|
||||
{
|
||||
_why.ForceDisconnectPuller(component);
|
||||
}
|
||||
|
||||
private void OnVirtualItemDeleted(EntityUid uid, SharedPullerComponent component, VirtualItemDeletedEvent args)
|
||||
{
|
||||
if (component.Pulling == null)
|
||||
return;
|
||||
|
||||
if (component.Pulling == args.BlockingEntity)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<SharedPullableComponent>(args.BlockingEntity, out var comp))
|
||||
{
|
||||
_pullSystem.TryStopPull(comp, uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void PullerHandlePullStarted(
|
||||
EntityUid uid,
|
||||
SharedPullerComponent component,
|
||||
PullStartedMessage args)
|
||||
{
|
||||
if (args.Puller.Owner != uid)
|
||||
return;
|
||||
|
||||
_alertsSystem.ShowAlert(component.Owner, AlertType.Pulling);
|
||||
|
||||
RefreshMovementSpeed(component);
|
||||
}
|
||||
|
||||
private void PullerHandlePullStopped(
|
||||
EntityUid uid,
|
||||
SharedPullerComponent component,
|
||||
PullStoppedMessage args)
|
||||
{
|
||||
if (args.Puller.Owner != uid)
|
||||
return;
|
||||
|
||||
var euid = component.Owner;
|
||||
if (_alertsSystem.IsShowingAlert(euid, AlertType.Pulling))
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(euid):user} stopped pulling {ToPrettyString(args.Pulled.Owner):target}");
|
||||
_alertsSystem.ClearAlert(euid, AlertType.Pulling);
|
||||
|
||||
RefreshMovementSpeed(component);
|
||||
}
|
||||
|
||||
private void OnRefreshMovespeed(EntityUid uid, SharedPullerComponent component, RefreshMovementSpeedModifiersEvent args)
|
||||
{
|
||||
args.ModifySpeed(component.WalkSpeedModifier, component.SprintSpeedModifier);
|
||||
}
|
||||
|
||||
private void RefreshMovementSpeed(SharedPullerComponent component)
|
||||
{
|
||||
_movementSpeedModifierSystem.RefreshMovementSpeedModifiers(component.Owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,196 +0,0 @@
|
||||
using Content.Shared.Physics.Pull;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.Pulling
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the core of pulling state management.
|
||||
/// Because pulling state is such a mess to get right, all writes to pulling state must go through this class.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public sealed class SharedPullingStateManagementSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedJointSystem _jointSystem = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SharedPullableComponent, ComponentShutdown>(OnShutdown);
|
||||
}
|
||||
|
||||
private void OnShutdown(EntityUid uid, SharedPullableComponent component, ComponentShutdown args)
|
||||
{
|
||||
if (component.Puller != null)
|
||||
ForceRelationship(null, component);
|
||||
}
|
||||
|
||||
// A WARNING:
|
||||
// The following 2 functions are the most internal part of the pulling system's relationship management.
|
||||
// They do not expect to be cancellable.
|
||||
private void ForceDisconnect(SharedPullerComponent puller, SharedPullableComponent pullable)
|
||||
{
|
||||
var pullerPhysics = EntityManager.GetComponent<PhysicsComponent>(puller.Owner);
|
||||
var pullablePhysics = EntityManager.GetComponent<PhysicsComponent>(pullable.Owner);
|
||||
|
||||
// MovingTo shutdown
|
||||
ForceSetMovingTo(pullable, null);
|
||||
|
||||
// Joint shutdown
|
||||
if (!_timing.ApplyingState && // During state-handling, joint component will handle its own state.
|
||||
pullable.PullJointId != null &&
|
||||
TryComp(puller.Owner, out JointComponent? jointComp))
|
||||
{
|
||||
if (jointComp.GetJoints.TryGetValue(pullable.PullJointId, out var j))
|
||||
_jointSystem.RemoveJoint(j);
|
||||
}
|
||||
pullable.PullJointId = null;
|
||||
|
||||
// State shutdown
|
||||
puller.Pulling = null;
|
||||
pullable.Puller = null;
|
||||
|
||||
// Messaging
|
||||
var message = new PullStoppedMessage(pullerPhysics, pullablePhysics);
|
||||
|
||||
RaiseLocalEvent(puller.Owner, message, broadcast: false);
|
||||
|
||||
if (Initialized(pullable.Owner))
|
||||
RaiseLocalEvent(pullable.Owner, message, true);
|
||||
|
||||
// Networking
|
||||
Dirty(puller);
|
||||
Dirty(pullable);
|
||||
}
|
||||
|
||||
public void ForceRelationship(SharedPullerComponent? puller, SharedPullableComponent? pullable)
|
||||
{
|
||||
if (_timing.ApplyingState)
|
||||
return;
|
||||
;
|
||||
if (pullable != null && puller != null && (puller.Pulling == pullable.Owner))
|
||||
{
|
||||
// Already done
|
||||
return;
|
||||
}
|
||||
|
||||
// Start by disconnecting the pullable from whatever it is currently connected to.
|
||||
var pullableOldPullerE = pullable?.Puller;
|
||||
if (pullableOldPullerE != null)
|
||||
{
|
||||
ForceDisconnect(EntityManager.GetComponent<SharedPullerComponent>(pullableOldPullerE.Value), pullable!);
|
||||
}
|
||||
|
||||
// Continue with the puller.
|
||||
var pullerOldPullableE = puller?.Pulling;
|
||||
if (pullerOldPullableE != null)
|
||||
{
|
||||
ForceDisconnect(puller!, EntityManager.GetComponent<SharedPullableComponent>(pullerOldPullableE.Value));
|
||||
}
|
||||
|
||||
// And now for the actual connection (if any).
|
||||
|
||||
if (puller != null && pullable != null)
|
||||
{
|
||||
var pullerPhysics = EntityManager.GetComponent<PhysicsComponent>(puller.Owner);
|
||||
var pullablePhysics = EntityManager.GetComponent<PhysicsComponent>(pullable.Owner);
|
||||
pullable.PullJointId = $"pull-joint-{pullable.Owner}";
|
||||
|
||||
// State startup
|
||||
puller.Pulling = pullable.Owner;
|
||||
pullable.Puller = puller.Owner;
|
||||
|
||||
// joint state handling will manage its own state
|
||||
if (!_timing.ApplyingState)
|
||||
{
|
||||
// Joint startup
|
||||
var union = _physics.GetHardAABB(puller.Owner).Union(_physics.GetHardAABB(pullable.Owner, body: pullablePhysics));
|
||||
var length = Math.Max(union.Size.X, union.Size.Y) * 0.75f;
|
||||
|
||||
var joint = _jointSystem.CreateDistanceJoint(pullablePhysics.Owner, pullerPhysics.Owner, id: pullable.PullJointId);
|
||||
joint.CollideConnected = false;
|
||||
// This maximum has to be there because if the object is constrained too closely, the clamping goes backwards and asserts.
|
||||
joint.MaxLength = Math.Max(1.0f, length);
|
||||
joint.Length = length * 0.75f;
|
||||
joint.MinLength = 0f;
|
||||
joint.Stiffness = 1f;
|
||||
}
|
||||
|
||||
// Messaging
|
||||
var message = new PullStartedMessage(pullerPhysics, pullablePhysics);
|
||||
|
||||
RaiseLocalEvent(puller.Owner, message, broadcast: false);
|
||||
RaiseLocalEvent(pullable.Owner, message, true);
|
||||
|
||||
// Networking
|
||||
Dirty(puller);
|
||||
Dirty(pullable);
|
||||
}
|
||||
}
|
||||
|
||||
// For OnRemove use only.
|
||||
public void ForceDisconnectPuller(SharedPullerComponent puller)
|
||||
{
|
||||
// DO NOT ADD ADDITIONAL LOGIC IN THIS FUNCTION. Do it in ForceRelationship.
|
||||
ForceRelationship(puller, null);
|
||||
}
|
||||
|
||||
// For OnRemove use only.
|
||||
public void ForceDisconnectPullable(SharedPullableComponent pullable)
|
||||
{
|
||||
// DO NOT ADD ADDITIONAL LOGIC IN THIS FUNCTION. Do it in ForceRelationship.
|
||||
ForceRelationship(null, pullable);
|
||||
}
|
||||
|
||||
public void ForceSetMovingTo(SharedPullableComponent pullable, EntityCoordinates? movingTo)
|
||||
{
|
||||
if (_timing.ApplyingState)
|
||||
return;
|
||||
|
||||
if (pullable.MovingTo == movingTo)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't allow setting a MovingTo if there's no puller.
|
||||
// The other half of this guarantee (shutting down a MovingTo if the puller goes away) is enforced in ForceRelationship.
|
||||
if (pullable.Puller == null && movingTo != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pullable.MovingTo = movingTo;
|
||||
Dirty(pullable);
|
||||
|
||||
if (movingTo == null)
|
||||
{
|
||||
RaiseLocalEvent(pullable.Owner, new PullableStopMovingMessage(), true);
|
||||
}
|
||||
else
|
||||
{
|
||||
RaiseLocalEvent(pullable.Owner, new PullableMoveMessage(), true);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes if the entity needs a hand in order to be able to pull objects.
|
||||
/// </summary>
|
||||
public void ChangeHandRequirement(EntityUid uid, bool needsHands, SharedPullerComponent? comp)
|
||||
{
|
||||
if (!Resolve(uid, ref comp, false))
|
||||
return;
|
||||
|
||||
comp.NeedsHands = needsHands;
|
||||
|
||||
Dirty(uid, comp);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,239 +0,0 @@
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using Content.Shared.Pulling.Events;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Pulling
|
||||
{
|
||||
public abstract partial class SharedPullingSystem
|
||||
{
|
||||
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
public bool CanPull(EntityUid puller, EntityUid pulled)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent<SharedPullerComponent>(puller, out var comp))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (comp.NeedsHands && !_handsSystem.TryGetEmptyHand(puller, out _))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_blocker.CanInteract(puller, pulled))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!EntityManager.TryGetComponent<PhysicsComponent>(pulled, out var physics))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (physics.BodyType == BodyType.Static)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (puller == pulled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if(_containerSystem.IsEntityInContainer(puller) || _containerSystem.IsEntityInContainer(pulled))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent(puller, out BuckleComponent? buckle))
|
||||
{
|
||||
// Prevent people pulling the chair they're on, etc.
|
||||
if (buckle is { PullStrap: false, Buckled: true } && (buckle.LastEntityBuckledTo == pulled))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
var getPulled = new BeingPulledAttemptEvent(puller, pulled);
|
||||
RaiseLocalEvent(pulled, getPulled, true);
|
||||
var startPull = new StartPullAttemptEvent(puller, pulled);
|
||||
RaiseLocalEvent(puller, startPull, true);
|
||||
return (!startPull.Cancelled && !getPulled.Cancelled);
|
||||
}
|
||||
|
||||
public bool TogglePull(EntityUid puller, SharedPullableComponent pullable)
|
||||
{
|
||||
if (pullable.Puller == puller)
|
||||
{
|
||||
return TryStopPull(pullable);
|
||||
}
|
||||
return TryStartPull(puller, pullable.Owner);
|
||||
}
|
||||
|
||||
// -- Core attempted actions --
|
||||
|
||||
public bool TryStopPull(SharedPullableComponent pullable, EntityUid? user = null)
|
||||
{
|
||||
if (_timing.ApplyingState)
|
||||
return false;
|
||||
|
||||
if (!pullable.BeingPulled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var msg = new StopPullingEvent(user);
|
||||
RaiseLocalEvent(pullable.Owner, msg, true);
|
||||
|
||||
if (msg.Cancelled) return false;
|
||||
|
||||
// Stop pulling confirmed!
|
||||
|
||||
if (TryComp<PhysicsComponent>(pullable.Owner, out var pullablePhysics))
|
||||
{
|
||||
_physics.SetFixedRotation(pullable.Owner, pullable.PrevFixedRotation, body: pullablePhysics);
|
||||
}
|
||||
|
||||
_pullSm.ForceRelationship(null, pullable);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryStartPull(EntityUid puller, EntityUid pullable)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(puller, out SharedPullerComponent? pullerComp))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!EntityManager.TryGetComponent(pullable, out SharedPullableComponent? pullableComp))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return TryStartPull(pullerComp, pullableComp);
|
||||
}
|
||||
|
||||
// The main "start pulling" function.
|
||||
public bool TryStartPull(SharedPullerComponent puller, SharedPullableComponent pullable)
|
||||
{
|
||||
if (_timing.ApplyingState)
|
||||
return false;
|
||||
|
||||
if (puller.Pulling == pullable.Owner)
|
||||
return true;
|
||||
|
||||
// Pulling a new object : Perform sanity checks.
|
||||
|
||||
if (!CanPull(puller.Owner, pullable.Owner))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!EntityManager.TryGetComponent<PhysicsComponent>(puller.Owner, out var pullerPhysics))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!EntityManager.TryGetComponent<PhysicsComponent>(pullable.Owner, out var pullablePhysics))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Ensure that the puller is not currently pulling anything.
|
||||
// If this isn't done, then it happens too late, and the start/stop messages go out of order,
|
||||
// and next thing you know it thinks it's not pulling anything even though it is!
|
||||
|
||||
var oldPullable = puller.Pulling;
|
||||
if (oldPullable != null)
|
||||
{
|
||||
if (EntityManager.TryGetComponent(oldPullable.Value, out SharedPullableComponent? oldPullableComp))
|
||||
{
|
||||
if (!TryStopPull(oldPullableComp))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Warning("Well now you've done it, haven't you? Someone transferred pulling (onto {0}) while presently pulling something that has no Pullable component (on {1})!", pullable.Owner, oldPullable);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure that the pullable is not currently being pulled.
|
||||
// Same sort of reasons as before.
|
||||
|
||||
var oldPuller = pullable.Puller;
|
||||
if (oldPuller != null)
|
||||
{
|
||||
if (!TryStopPull(pullable))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Continue with pulling process.
|
||||
|
||||
var pullAttempt = new PullAttemptEvent(pullerPhysics, pullablePhysics);
|
||||
|
||||
RaiseLocalEvent(puller.Owner, pullAttempt, broadcast: false);
|
||||
|
||||
if (pullAttempt.Cancelled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
RaiseLocalEvent(pullable.Owner, pullAttempt, true);
|
||||
|
||||
if (pullAttempt.Cancelled)
|
||||
return false;
|
||||
|
||||
_interaction.DoContactInteraction(pullable.Owner, puller.Owner);
|
||||
|
||||
_pullSm.ForceRelationship(puller, pullable);
|
||||
pullable.PrevFixedRotation = pullablePhysics.FixedRotation;
|
||||
_physics.SetFixedRotation(pullable.Owner, pullable.FixedRotationOnPull, body: pullablePhysics);
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low,
|
||||
$"{ToPrettyString(puller.Owner):user} started pulling {ToPrettyString(pullable.Owner):target}");
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryMoveTo(SharedPullableComponent pullable, EntityCoordinates to)
|
||||
{
|
||||
if (pullable.Puller == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!EntityManager.HasComponent<PhysicsComponent>(pullable.Owner))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_pullSm.ForceSetMovingTo(pullable, to);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void StopMoveTo(SharedPullableComponent pullable)
|
||||
{
|
||||
_pullSm.ForceSetMovingTo(pullable, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,243 +0,0 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using Content.Shared.Verbs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Shared.Pulling
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public abstract partial class SharedPullingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedPullingStateManagementSystem _pullSm = default!;
|
||||
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
|
||||
[Dependency] private readonly SharedJointSystem _joints = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A mapping of pullers to the entity that they are pulling.
|
||||
/// </summary>
|
||||
private readonly Dictionary<EntityUid, EntityUid> _pullers =
|
||||
new();
|
||||
|
||||
private readonly HashSet<SharedPullableComponent> _moving = new();
|
||||
private readonly HashSet<SharedPullableComponent> _stoppedMoving = new();
|
||||
|
||||
public IReadOnlySet<SharedPullableComponent> Moving => _moving;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
UpdatesOutsidePrediction = true;
|
||||
|
||||
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
|
||||
SubscribeLocalEvent<PullStartedMessage>(OnPullStarted);
|
||||
SubscribeLocalEvent<PullStoppedMessage>(OnPullStopped);
|
||||
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleContainerInsert);
|
||||
SubscribeLocalEvent<SharedPullableComponent, JointRemovedEvent>(OnJointRemoved);
|
||||
SubscribeLocalEvent<SharedPullableComponent, CollisionChangeEvent>(OnPullableCollisionChange);
|
||||
|
||||
SubscribeLocalEvent<SharedPullableComponent, PullStartedMessage>(PullableHandlePullStarted);
|
||||
SubscribeLocalEvent<SharedPullableComponent, PullStoppedMessage>(PullableHandlePullStopped);
|
||||
|
||||
SubscribeLocalEvent<SharedPullableComponent, GetVerbsEvent<Verb>>(AddPullVerbs);
|
||||
|
||||
CommandBinds.Builder
|
||||
.Bind(ContentKeyFunctions.MovePulledObject, new PointerInputCmdHandler(HandleMovePulledObject))
|
||||
.Register<SharedPullingSystem>();
|
||||
}
|
||||
|
||||
private void OnPullableCollisionChange(EntityUid uid, SharedPullableComponent component, ref CollisionChangeEvent args)
|
||||
{
|
||||
if (component.PullJointId != null && !args.CanCollide)
|
||||
{
|
||||
_joints.RemoveJoint(uid, component.PullJointId);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnJointRemoved(EntityUid uid, SharedPullableComponent component, JointRemovedEvent args)
|
||||
{
|
||||
if (component.Puller != args.OtherEntity)
|
||||
return;
|
||||
|
||||
// Do we have some other join with our Puller?
|
||||
// or alternatively:
|
||||
// TODO track the relevant joint.
|
||||
|
||||
if (TryComp(uid, out JointComponent? joints))
|
||||
{
|
||||
foreach (var jt in joints.GetJoints.Values)
|
||||
{
|
||||
if (jt.BodyAUid == component.Puller || jt.BodyBUid == component.Puller)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// No more joints with puller -> force stop pull.
|
||||
_pullSm.ForceDisconnectPullable(component);
|
||||
}
|
||||
|
||||
private void AddPullVerbs(EntityUid uid, SharedPullableComponent component, GetVerbsEvent<Verb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract)
|
||||
return;
|
||||
|
||||
// Are they trying to pull themselves up by their bootstraps?
|
||||
if (args.User == args.Target)
|
||||
return;
|
||||
|
||||
//TODO VERB ICONS add pulling icon
|
||||
if (component.Puller == args.User)
|
||||
{
|
||||
Verb verb = new()
|
||||
{
|
||||
Text = Loc.GetString("pulling-verb-get-data-text-stop-pulling"),
|
||||
Act = () => TryStopPull(component, args.User),
|
||||
DoContactInteraction = false // pulling handle its own contact interaction.
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
else if (CanPull(args.User, args.Target))
|
||||
{
|
||||
Verb verb = new()
|
||||
{
|
||||
Text = Loc.GetString("pulling-verb-get-data-text"),
|
||||
Act = () => TryStartPull(args.User, args.Target),
|
||||
DoContactInteraction = false // pulling handle its own contact interaction.
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
}
|
||||
|
||||
// Raise a "you are being pulled" alert if the pulled entity has alerts.
|
||||
private void PullableHandlePullStarted(EntityUid uid, SharedPullableComponent component, PullStartedMessage args)
|
||||
{
|
||||
if (args.Pulled.Owner != uid)
|
||||
return;
|
||||
|
||||
_alertsSystem.ShowAlert(uid, AlertType.Pulled);
|
||||
}
|
||||
|
||||
private void PullableHandlePullStopped(EntityUid uid, SharedPullableComponent component, PullStoppedMessage args)
|
||||
{
|
||||
if (args.Pulled.Owner != uid)
|
||||
return;
|
||||
|
||||
_alertsSystem.ClearAlert(uid, AlertType.Pulled);
|
||||
}
|
||||
|
||||
public bool IsPulled(EntityUid uid, SharedPullableComponent? component = null)
|
||||
{
|
||||
return Resolve(uid, ref component, false) && component.BeingPulled;
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
_moving.ExceptWith(_stoppedMoving);
|
||||
_stoppedMoving.Clear();
|
||||
}
|
||||
|
||||
public void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
_pullers.Clear();
|
||||
_moving.Clear();
|
||||
_stoppedMoving.Clear();
|
||||
}
|
||||
|
||||
private void OnPullStarted(PullStartedMessage message)
|
||||
{
|
||||
SetPuller(message.Puller.Owner, message.Pulled.Owner);
|
||||
}
|
||||
|
||||
private void OnPullStopped(PullStoppedMessage message)
|
||||
{
|
||||
RemovePuller(message.Puller.Owner);
|
||||
}
|
||||
|
||||
protected void OnPullableMove(EntityUid uid, SharedPullableComponent component, PullableMoveMessage args)
|
||||
{
|
||||
_moving.Add(component);
|
||||
}
|
||||
|
||||
protected void OnPullableStopMove(EntityUid uid, SharedPullableComponent component, PullableStopMovingMessage args)
|
||||
{
|
||||
_stoppedMoving.Add(component);
|
||||
}
|
||||
|
||||
// TODO: When Joint networking is less shitcodey fix this to use a dedicated joints message.
|
||||
private void HandleContainerInsert(EntInsertedIntoContainerMessage message)
|
||||
{
|
||||
if (TryComp(message.Entity, out SharedPullableComponent? pullable))
|
||||
{
|
||||
TryStopPull(pullable);
|
||||
}
|
||||
|
||||
if (TryComp(message.Entity, out SharedPullerComponent? puller))
|
||||
{
|
||||
if (puller.Pulling == null) return;
|
||||
|
||||
if (!TryComp(puller.Pulling.Value, out SharedPullableComponent? pulling))
|
||||
return;
|
||||
|
||||
TryStopPull(pulling);
|
||||
}
|
||||
}
|
||||
|
||||
private bool HandleMovePulledObject(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
if (session?.AttachedEntity is not { } player ||
|
||||
!player.IsValid())
|
||||
return false;
|
||||
|
||||
if (!TryGetPulled(player, out var pulled))
|
||||
return false;
|
||||
|
||||
if (!TryComp(pulled.Value, out SharedPullableComponent? pullable))
|
||||
return false;
|
||||
|
||||
if (_containerSystem.IsEntityInContainer(player))
|
||||
return false;
|
||||
|
||||
TryMoveTo(pullable, coords);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void SetPuller(EntityUid puller, EntityUid pulled)
|
||||
{
|
||||
_pullers[puller] = pulled;
|
||||
}
|
||||
|
||||
private bool RemovePuller(EntityUid puller)
|
||||
{
|
||||
return _pullers.Remove(puller);
|
||||
}
|
||||
|
||||
public EntityUid GetPulled(EntityUid by)
|
||||
{
|
||||
return _pullers.GetValueOrDefault(by);
|
||||
}
|
||||
|
||||
public bool TryGetPulled(EntityUid by, [NotNullWhen(true)] out EntityUid? pulled)
|
||||
{
|
||||
return (pulled = GetPulled(by)) != null;
|
||||
}
|
||||
|
||||
public bool IsPulling(EntityUid puller)
|
||||
{
|
||||
return _pullers.ContainsKey(puller);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Shared.Lock;
|
||||
using Content.Shared.Pulling;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using Content.Shared.Movement.Pulling.Components;
|
||||
using Content.Shared.Movement.Pulling.Systems;
|
||||
using Content.Shared.Security.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
|
||||
@@ -11,7 +11,7 @@ public sealed class DeployableBarrierSystem : EntitySystem
|
||||
[Dependency] private readonly FixtureSystem _fixtures = default!;
|
||||
[Dependency] private readonly SharedPointLightSystem _pointLight = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly SharedPullingSystem _pulling = default!;
|
||||
[Dependency] private readonly PullingSystem _pulling = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
|
||||
public override void Initialize()
|
||||
@@ -54,8 +54,8 @@ public sealed class DeployableBarrierSystem : EntitySystem
|
||||
_physics.SetHard(uid, fixture, false);
|
||||
}
|
||||
|
||||
if (TryComp(uid, out SharedPullableComponent? pullable))
|
||||
_pulling.TryStopPull(pullable);
|
||||
if (TryComp(uid, out PullableComponent? pullable))
|
||||
_pulling.TryStopPull(uid, pullable);
|
||||
|
||||
SharedPointLightComponent? pointLight = null;
|
||||
if (_pointLight.ResolveLight(uid, ref pointLight))
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Ghost;
|
||||
using Content.Shared.Movement.Pulling.Components;
|
||||
using Content.Shared.Movement.Pulling.Systems;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Projectiles;
|
||||
using Content.Shared.Pulling;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using Content.Shared.Teleportation.Components;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Audio;
|
||||
@@ -28,7 +28,7 @@ public abstract class SharedPortalSystem : EntitySystem
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly SharedPullingSystem _pulling = default!;
|
||||
[Dependency] private readonly PullingSystem _pulling = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
|
||||
private const string PortalFixture = "portalFixture";
|
||||
@@ -93,15 +93,15 @@ public abstract class SharedPortalSystem : EntitySystem
|
||||
return;
|
||||
|
||||
// break pulls before portal enter so we dont break shit
|
||||
if (TryComp<SharedPullableComponent>(subject, out var pullable) && pullable.BeingPulled)
|
||||
if (TryComp<PullableComponent>(subject, out var pullable) && pullable.BeingPulled)
|
||||
{
|
||||
_pulling.TryStopPull(pullable);
|
||||
_pulling.TryStopPull(subject, pullable);
|
||||
}
|
||||
|
||||
if (TryComp<SharedPullerComponent>(subject, out var pulling)
|
||||
&& pulling.Pulling != null && TryComp<SharedPullableComponent>(pulling.Pulling.Value, out var subjectPulling))
|
||||
if (TryComp<PullerComponent>(subject, out var pullerComp)
|
||||
&& TryComp<PullableComponent>(pullerComp.Pulling, out var subjectPulling))
|
||||
{
|
||||
_pulling.TryStopPull(subjectPulling);
|
||||
_pulling.TryStopPull(subject, subjectPulling);
|
||||
}
|
||||
|
||||
// if they came from another portal, just return and wait for them to exit the portal
|
||||
|
||||
@@ -20,6 +20,11 @@ public sealed class ThrowingSystem : EntitySystem
|
||||
{
|
||||
public const float ThrowAngularImpulse = 5f;
|
||||
|
||||
/// <summary>
|
||||
/// Speed cap on rotation in case of click-spam.
|
||||
/// </summary>
|
||||
public const float ThrowAngularCap = 3f * MathF.PI;
|
||||
|
||||
public const float PushbackDefault = 2f;
|
||||
|
||||
/// <summary>
|
||||
@@ -42,15 +47,17 @@ public sealed class ThrowingSystem : EntitySystem
|
||||
float strength = 1.0f,
|
||||
EntityUid? user = null,
|
||||
float pushbackRatio = PushbackDefault,
|
||||
bool recoil = true,
|
||||
bool animated = true,
|
||||
bool playSound = true)
|
||||
{
|
||||
var thrownPos = Transform(uid).MapPosition;
|
||||
var mapPos = coordinates.ToMap(EntityManager, _transform);
|
||||
var thrownPos = _transform.GetMapCoordinates(uid);
|
||||
var mapPos = _transform.ToMapCoordinates(coordinates);
|
||||
|
||||
if (mapPos.MapId != thrownPos.MapId)
|
||||
return;
|
||||
|
||||
TryThrow(uid, mapPos.Position - thrownPos.Position, strength, user, pushbackRatio, playSound);
|
||||
TryThrow(uid, mapPos.Position - thrownPos.Position, strength, user, pushbackRatio, recoil: recoil, animated: animated, playSound: playSound);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -65,6 +72,8 @@ public sealed class ThrowingSystem : EntitySystem
|
||||
float strength = 1.0f,
|
||||
EntityUid? user = null,
|
||||
float pushbackRatio = PushbackDefault,
|
||||
bool recoil = true,
|
||||
bool animated = true,
|
||||
bool playSound = true)
|
||||
{
|
||||
var physicsQuery = GetEntityQuery<PhysicsComponent>();
|
||||
@@ -72,7 +81,6 @@ public sealed class ThrowingSystem : EntitySystem
|
||||
return;
|
||||
|
||||
var projectileQuery = GetEntityQuery<ProjectileComponent>();
|
||||
var tagQuery = GetEntityQuery<TagComponent>();
|
||||
|
||||
TryThrow(
|
||||
uid,
|
||||
@@ -82,8 +90,7 @@ public sealed class ThrowingSystem : EntitySystem
|
||||
projectileQuery,
|
||||
strength,
|
||||
user,
|
||||
pushbackRatio,
|
||||
playSound);
|
||||
pushbackRatio, recoil: recoil, animated: animated, playSound: playSound);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -101,6 +108,8 @@ public sealed class ThrowingSystem : EntitySystem
|
||||
float strength = 1.0f,
|
||||
EntityUid? user = null,
|
||||
float pushbackRatio = PushbackDefault,
|
||||
bool recoil = true,
|
||||
bool animated = true,
|
||||
bool playSound = true)
|
||||
{
|
||||
if (strength <= 0 || direction == Vector2Helpers.Infinity || direction == Vector2Helpers.NaN || direction == Vector2.Zero)
|
||||
@@ -116,12 +125,17 @@ public sealed class ThrowingSystem : EntitySystem
|
||||
if (projectileQuery.TryGetComponent(uid, out var proj) && !proj.OnlyCollideWhenShot)
|
||||
return;
|
||||
|
||||
var comp = new ThrownItemComponent();
|
||||
comp.Thrower = user;
|
||||
var comp = new ThrownItemComponent
|
||||
{
|
||||
Thrower = user,
|
||||
Animate = animated,
|
||||
};
|
||||
|
||||
// Estimate time to arrival so we can apply OnGround status and slow it much faster.
|
||||
var time = direction.Length() / strength;
|
||||
comp.ThrownTime = _gameTiming.CurTime;
|
||||
// TODO: This is a bandaid, don't do this.
|
||||
// if you want to force landtime have the caller handle it or add a new method.
|
||||
// did we launch this with something stronger than our hands?
|
||||
if (TryComp<HandsComponent>(comp.Thrower, out var hands) && strength > hands.ThrowForceMultiplier)
|
||||
comp.LandTime = comp.ThrownTime + TimeSpan.FromSeconds(time);
|
||||
@@ -166,7 +180,8 @@ public sealed class ThrowingSystem : EntitySystem
|
||||
if (user == null)
|
||||
return;
|
||||
|
||||
_recoil.KickCamera(user.Value, -direction * 0.04f);
|
||||
if (recoil)
|
||||
_recoil.KickCamera(user.Value, -direction * 0.04f);
|
||||
|
||||
// Give thrower an impulse in the other direction
|
||||
if (pushbackRatio != 0.0f &&
|
||||
|
||||
@@ -8,6 +8,12 @@ namespace Content.Shared.Throwing
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), AutoGenerateComponentPause]
|
||||
public sealed partial class ThrownItemComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Should the in-air throwing animation play.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public bool Animate = true;
|
||||
|
||||
/// <summary>
|
||||
/// The entity that threw this entity.
|
||||
/// </summary>
|
||||
|
||||
@@ -3,8 +3,7 @@ using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Gravity;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using Robust.Shared.GameStates;
|
||||
using Content.Shared.Movement.Pulling.Events;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Events;
|
||||
@@ -85,8 +84,8 @@ namespace Content.Shared.Throwing
|
||||
private void HandlePullStarted(PullStartedMessage message)
|
||||
{
|
||||
// TODO: this isn't directed so things have to be done the bad way
|
||||
if (EntityManager.TryGetComponent(message.Pulled.Owner, out ThrownItemComponent? thrownItemComponent))
|
||||
StopThrow(message.Pulled.Owner, thrownItemComponent);
|
||||
if (EntityManager.TryGetComponent(message.PulledUid, out ThrownItemComponent? thrownItemComponent))
|
||||
StopThrow(message.PulledUid, thrownItemComponent);
|
||||
}
|
||||
|
||||
public void StopThrow(EntityUid uid, ThrownItemComponent thrownItemComponent)
|
||||
|
||||
Reference in New Issue
Block a user