Engine UI FrameUpdate compat, Speech bubble first frame fix (#8472)
* Compat fix for engine UI FrameUpdate order change. Engine is getting FrameUpdate changed to run BEFORE style & layout. This is needed to avoid exploding. * Fix speech bubble layout on first frame.
This commit is contained in:
committed by
GitHub
parent
d19f83fced
commit
c5982e0b10
@@ -129,14 +129,10 @@ namespace Content.Client.Viewport
|
||||
_inputManager.ViewportKeyEvent(this, args);
|
||||
}
|
||||
|
||||
|
||||
protected override void FrameUpdate(FrameEventArgs args)
|
||||
{
|
||||
EnsureViewportCreated();
|
||||
}
|
||||
|
||||
protected override void Draw(DrawingHandleScreen handle)
|
||||
{
|
||||
EnsureViewportCreated();
|
||||
|
||||
DebugTools.AssertNotNull(_viewport);
|
||||
|
||||
_viewport!.Render();
|
||||
|
||||
Reference in New Issue
Block a user