Fix some friend access violations by allowing others access. (#8594)
Rename Friend attribute to Access attribute. Updates submodule to v0.21.0.0 as well.
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@@ -7,7 +7,7 @@ namespace Content.Server.PneumaticCannon
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{
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// TODO: ideally, this and most of the actual firing code doesn't need to exist, and guns can be flexible enough
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// to handle shooting things that aren't ammo (just firing any entity)
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[RegisterComponent, Friend(typeof(PneumaticCannonSystem))]
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[RegisterComponent, Access(typeof(PneumaticCannonSystem))]
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public sealed class PneumaticCannonComponent : Component
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{
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[ViewVariables]
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