Moves ExamineSystem to Shared & adds next step info to construction examine (#1567)

This commit is contained in:
Exp
2020-08-01 17:37:12 +02:00
committed by GitHub
parent 7f0c379e87
commit c61e6d541b
21 changed files with 159 additions and 83 deletions

View File

@@ -1,6 +1,12 @@
using Content.Shared.Construction;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.Construction;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Construction
@@ -9,8 +15,11 @@ namespace Content.Server.GameObjects.Components.Construction
/// Holds data about an entity that is in the process of being constructed or destructed.
/// </summary>
[RegisterComponent]
public class ConstructionComponent : Component
public class ConstructionComponent : Component, IExamine
{
#pragma warning disable 649
[Dependency] private readonly ILocalizationManager _loc;
#pragma warning restore 649
/// <inheritdoc />
public override string Name => "Construction";
@@ -37,5 +46,10 @@ namespace Content.Server.GameObjects.Components.Construction
serializer.DataReadWriteFunction("stage", 0,
value => Stage = value, () => Stage);
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
EntitySystem.Get<SharedConstructionSystem>().DoExamine(message, Prototype, Stage, inDetailsRange);
}
}
}

View File

@@ -24,6 +24,7 @@ using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.Components.Fluids
{

View File

@@ -18,6 +18,7 @@ using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Robust.Shared.Serialization;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.Components.Interactable
{

View File

@@ -1,5 +1,6 @@
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.Audio;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;

View File

@@ -2,6 +2,7 @@
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems;

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;

View File

@@ -13,6 +13,7 @@ using Robust.Shared.Serialization;
using Robust.Shared.Timers;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.Components.Mobs
{

View File

@@ -5,6 +5,7 @@ using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
@@ -26,7 +27,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
{
[RegisterComponent]
[ComponentReference(typeof(IAfterInteract))]
public class DrinkComponent : Component, IUse, IAfterInteract, ISolutionChange,IExamine, ILand
public class DrinkComponent : Component, IUse, IAfterInteract, ISolutionChange, IExamine, ILand
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;

View File

@@ -1,5 +1,6 @@
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;

View File

@@ -12,6 +12,7 @@ using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
{

View File

@@ -1,6 +1,7 @@
using System;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;

View File

@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.VendingMachines;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.VendingMachines;
using Robust.Server.GameObjects;

View File

@@ -2,6 +2,7 @@
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;

View File

@@ -28,6 +28,7 @@ using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Content.Server.Interfaces;
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
{

View File

@@ -9,16 +9,6 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.EntitySystems.Click
{
public interface IExamine
{
/// <summary>
/// Returns a status examine value for components appended to the end of the description of the entity
/// </summary>
/// <param name="message">The message to append to which will be displayed.</param>
/// <param name="inDetailsRange">Whether the examiner is within the 'Details' range, allowing you to show information logically only availabe when close to the examined entity.</param>
void Examine(FormattedMessage message, bool inDetailsRange);
}
public class ExamineSystem : ExamineSystemShared
{
#pragma warning disable 649
@@ -27,8 +17,6 @@ namespace Content.Server.GameObjects.EntitySystems.Click
private static readonly FormattedMessage _entityNotFoundMessage;
private const float ExamineDetailsRange = 3f;
static ExamineSystem()
{
_entityNotFoundMessage = new FormattedMessage();
@@ -44,45 +32,6 @@ namespace Content.Server.GameObjects.EntitySystems.Click
IoCManager.InjectDependencies(this);
}
private static FormattedMessage GetExamineText(IEntity entity, IEntity examiner)
{
var message = new FormattedMessage();
var doNewline = false;
//Add an entity description if one is declared
if (!string.IsNullOrEmpty(entity.Description))
{
message.AddText(entity.Description);
doNewline = true;
}
message.PushColor(Color.DarkGray);
var inDetailsRange = Get<SharedInteractionSystem>()
.InRangeUnobstructed(examiner.Transform.MapPosition, entity.Transform.MapPosition,
ExamineDetailsRange, predicate: entity0 => entity0 == examiner || entity0 == entity, ignoreInsideBlocker: true);
//Add component statuses from components that report one
foreach (var examineComponent in entity.GetAllComponents<IExamine>())
{
var subMessage = new FormattedMessage();
examineComponent.Examine(subMessage, inDetailsRange);
if (subMessage.Tags.Count == 0)
continue;
if (doNewline)
message.AddText("\n");
message.AddMessage(subMessage);
doNewline = true;
}
message.Pop();
return message;
}
private void ExamineInfoRequest(ExamineSystemMessages.RequestExamineInfoMessage request, EntitySessionEventArgs eventArgs)
{
var player = (IPlayerSession) eventArgs.SenderSession;

View File

@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects.EntitySystems
/// The server-side implementation of the construction system, which is used for constructing entities in game.
/// </summary>
[UsedImplicitly]
internal class ConstructionSystem : Shared.GameObjects.EntitySystems.ConstructionSystem
internal class ConstructionSystem : Shared.GameObjects.EntitySystems.SharedConstructionSystem
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;