Disable warnings that would be refactored anyway (#5047)
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@@ -46,8 +46,8 @@ namespace Content.Server.Electrocution
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly NodeGroupSystem _nodeGroupSystem = default!;
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protected const string StatusEffectKey = "Electrocution";
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protected const string DamageType = "Shock";
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private const string StatusEffectKey = "Electrocution";
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private const string DamageType = "Shock";
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// Yes, this is absurdly small for a reason.
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private const float ElectrifiedDamagePerWatt = 0.0015f;
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