diff --git a/Content.Server/GameTicking/GameTicker.Replays.cs b/Content.Server/GameTicking/GameTicker.Replays.cs
new file mode 100644
index 0000000000..a9df697647
--- /dev/null
+++ b/Content.Server/GameTicking/GameTicker.Replays.cs
@@ -0,0 +1,104 @@
+using Content.Shared.CCVar;
+using Robust.Shared;
+using Robust.Shared.ContentPack;
+using Robust.Shared.Replays;
+using Robust.Shared.Utility;
+
+namespace Content.Server.GameTicking;
+
+public sealed partial class GameTicker
+{
+ [Dependency] private readonly IReplayRecordingManager _replays = default!;
+ [Dependency] private readonly IResourceManager _resourceManager = default!;
+
+ private ISawmill _sawmillReplays = default!;
+
+ private void InitializeReplays()
+ {
+ _replays.RecordingFinished += ReplaysOnRecordingFinished;
+ }
+
+ ///
+ /// A round has started: start recording replays if auto record is enabled.
+ ///
+ private void ReplayStartRound()
+ {
+ if (!_cfg.GetCVar(CCVars.ReplayAutoRecord))
+ return;
+
+ if (_replays.IsRecording)
+ {
+ _sawmillReplays.Warning("Already an active replay recording before the start of the round, not starting automatic recording.");
+ return;
+ }
+
+ _sawmillReplays.Debug($"Starting replay recording for round {RoundId}");
+
+ var finalPath = GetAutoReplayPath();
+ var recordPath = finalPath;
+ var tempDir = _cfg.GetCVar(CCVars.ReplayAutoRecordTempDir);
+ ResPath? moveToPath = null;
+
+ if (!string.IsNullOrEmpty(tempDir))
+ {
+ var baseReplayPath = new ResPath(_cfg.GetCVar(CVars.ReplayDirectory)).ToRootedPath();
+ moveToPath = baseReplayPath / finalPath;
+
+ var fileName = finalPath.Filename;
+ recordPath = new ResPath(tempDir) / fileName;
+
+ _sawmillReplays.Debug($"Replay will record in temporary position: {recordPath}");
+ }
+
+ var recordState = new ReplayRecordState(moveToPath);
+
+ if (!_replays.TryStartRecording(_resourceManager.UserData, recordPath.ToString(), state: recordState))
+ {
+ _sawmillReplays.Error("Can't start automatic replay recording!");
+ }
+ }
+
+ ///
+ /// A round has ended: stop recording replays and make sure they're moved to the correct spot.
+ ///
+ private void ReplayEndRound()
+ {
+ if (_replays.ActiveRecordingState is ReplayRecordState)
+ {
+ _replays.StopRecording();
+ }
+ }
+
+ private void ReplaysOnRecordingFinished(ReplayRecordingFinished data)
+ {
+ if (data.State is not ReplayRecordState state)
+ return;
+
+ if (state.MoveToPath != null)
+ {
+ _sawmillReplays.Info($"Moving replay into final position: {state.MoveToPath}");
+
+ _taskManager.BlockWaitOnTask(_replays.WaitWriteTasks());
+ data.Directory.Rename(data.Path, state.MoveToPath.Value);
+ }
+ }
+
+ private ResPath GetAutoReplayPath()
+ {
+ var cfgValue = _cfg.GetCVar(CCVars.ReplayAutoRecordName);
+
+ var time = DateTime.UtcNow;
+
+ var interpolated = cfgValue
+ .Replace("{year}", time.Year.ToString("D4"))
+ .Replace("{month}", time.Month.ToString("D2"))
+ .Replace("{day}", time.Day.ToString("D2"))
+ .Replace("{hour}", time.Hour.ToString("D2"))
+ .Replace("{minute}", time.Minute.ToString("D2"))
+ .Replace("{round}", RoundId.ToString());
+
+ return new ResPath(interpolated);
+ }
+
+ private sealed record ReplayRecordState(ResPath? MoveToPath);
+}
diff --git a/Content.Server/GameTicking/GameTicker.RoundFlow.cs b/Content.Server/GameTicking/GameTicker.RoundFlow.cs
index 433a2b91c8..fff054bcd7 100644
--- a/Content.Server/GameTicking/GameTicker.RoundFlow.cs
+++ b/Content.Server/GameTicking/GameTicker.RoundFlow.cs
@@ -170,6 +170,8 @@ namespace Content.Server.GameTicking
_startingRound = true;
+ ReplayStartRound();
+
DebugTools.Assert(RunLevel == GameRunLevel.PreRoundLobby);
_sawmill.Info("Starting round!");
@@ -365,6 +367,8 @@ namespace Content.Server.GameTicking
if (DummyTicker)
return;
+ ReplayEndRound();
+
// Handle restart for server update
if (_serverUpdates.RoundEnded())
return;
diff --git a/Content.Server/GameTicking/GameTicker.cs b/Content.Server/GameTicking/GameTicker.cs
index b03dfcabec..9554e00989 100644
--- a/Content.Server/GameTicking/GameTicker.cs
+++ b/Content.Server/GameTicking/GameTicker.cs
@@ -56,6 +56,7 @@ namespace Content.Server.GameTicking
DebugTools.Assert(!_postInitialized);
_sawmill = _logManager.GetSawmill("ticker");
+ _sawmillReplays = _logManager.GetSawmill("ticker.replays");
// Initialize the other parts of the game ticker.
InitializeStatusShell();
@@ -67,6 +68,7 @@ namespace Content.Server.GameTicking
DebugTools.Assert(_prototypeManager.Index(FallbackOverflowJob).Name == FallbackOverflowJobName,
"Overflow role does not have the correct name!");
InitializeGameRules();
+ InitializeReplays();
_initialized = true;
}
diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs
index bc15793227..1738aec4b4 100644
--- a/Content.Shared/CCVar/CCVars.cs
+++ b/Content.Shared/CCVar/CCVars.cs
@@ -307,8 +307,8 @@ namespace Content.Shared.CCVar
CVarDef.Create("game.alert_level_change_delay", 30, CVar.SERVERONLY);
///
- /// How many times per second artifacts when the round is over.
- /// If set to 0, they won't activate (on a timer) when the round ends.
+ /// How many times per second artifacts when the round is over.
+ /// If set to 0, they won't activate (on a timer) when the round ends.
///
public static readonly CVarDef ArtifactRoundEndTimer = CVarDef.Create("game.artifact_round_end_timer", 0.5f, CVar.NOTIFY | CVar.REPLICATED);
@@ -1676,5 +1676,32 @@ namespace Content.Shared.CCVar
///
public static readonly CVarDef ReplayRecordAdminChat =
CVarDef.Create("replay.record_admin_chat", false, CVar.ARCHIVE);
+
+ ///
+ /// Automatically record full rounds as replays.
+ ///
+ public static readonly CVarDef ReplayAutoRecord =
+ CVarDef.Create("replay.auto_record", false, CVar.SERVERONLY);
+
+ ///
+ /// The file name to record automatic replays to. The path is relative to .
+ ///
+ ///
+ ///
+ /// If the path includes slashes, directories will be automatically created if necessary.
+ ///
+ ///
+ /// A number of substitutions can be used to automatically fill in the file name: {year}, {month}, {day}, {hour}, {minute}, {round}.
+ ///
+ ///
+ public static readonly CVarDef ReplayAutoRecordName =
+ CVarDef.Create("replay.auto_record_name", "{year}_{month}_{day}-{hour}_{minute}-round_{round}.zip", CVar.SERVERONLY);
+
+ ///
+ /// Path that, if provided, automatic replays are initially recorded in.
+ /// When the recording is done, the file is moved into its final destination.
+ ///
+ public static readonly CVarDef ReplayAutoRecordTempDir =
+ CVarDef.Create("replay.auto_record_temp_dir", "", CVar.SERVERONLY);
}
}