Fix warnings and code cleanup/fixes (#13570)
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@@ -17,7 +17,7 @@ namespace Content.Server.Atmos.EntitySystems
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/// <summary>
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/// List of gas reactions ordered by priority.
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/// </summary>
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public IEnumerable<GasReactionPrototype> GasReactions => _gasReactions!;
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public IEnumerable<GasReactionPrototype> GasReactions => _gasReactions;
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/// <summary>
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/// Cached array of gas specific heats.
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@@ -125,7 +125,7 @@ namespace Content.Server.Atmos.EntitySystems
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// We step through tiles according to the pressure direction on the current tile.
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// The goal is to get a general direction of the airflow in the area.
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// 3 is the magic number - enough to go around corners, but not U-turns.
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var curTile = tile!;
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var curTile = tile;
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for (var i = 0; i < 3; i++)
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{
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if (curTile.PressureDirection == AtmosDirection.Invalid
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@@ -51,7 +51,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (!TryComp(uid, out MapGridComponent? mapGridComp))
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return true;
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var mapUid = _mapManager.GetMapEntityIdOrThrow(Transform(((Component) mapGridComp).Owner).MapID);
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var mapUid = _mapManager.GetMapEntityIdOrThrow(Transform(mapGridComp.Owner).MapID);
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var volume = GetVolumeForTiles(mapGridComp, 1);
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@@ -1,9 +1,9 @@
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namespace Content.Server.Atmos.Miasma
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{
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[RegisterComponent]
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/// <summary>
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/// Entities inside this container will not rot.
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/// </summary>
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[RegisterComponent]
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public sealed class AntiRottingContainerComponent : Component
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{}
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}
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@@ -1,9 +1,9 @@
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namespace Content.Server.Atmos.Miasma
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{
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[RegisterComponent]
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/// <summary>
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/// Way for natural sources of rotting to tell if there are more unnatural preservation forces at play.
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/// </summary>
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[RegisterComponent]
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public sealed class BodyPreservedComponent : Component
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{
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public int PreservationSources = 0;
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@@ -2,11 +2,11 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Atmos.Miasma
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{
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[RegisterComponent]
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/// <summary>
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/// This makes mobs eventually start rotting when they die.
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/// It may be expanded to food at some point, but it's just for mobs right now.
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/// </summary>
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[RegisterComponent]
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public sealed class PerishableComponent : Component
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{
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/// <summary>
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@@ -78,7 +78,7 @@ namespace Content.Server.Atmos.Piping.Unary.Components
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if (!data.FilterGases.SequenceEqual(FilterGases))
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{
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FilterGases.Clear();
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foreach (var gas in data.FilterGases!)
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foreach (var gas in data.FilterGases)
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FilterGases.Add(gas);
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}
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}
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@@ -59,7 +59,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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foreach (var entityUid in grid.GetLocal(coordinates))
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{
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if (EntityManager.TryGetComponent<GasPortComponent>(entityUid, out port))
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if (EntityManager.TryGetComponent(entityUid, out port))
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{
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return true;
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}
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@@ -21,7 +21,7 @@ namespace Content.Server.Atmos.Reactions
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public sealed class GasReactionPrototype : IPrototype
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{
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[ViewVariables]
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[IdDataFieldAttribute]
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[IdDataField]
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public string ID { get; } = default!;
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/// <summary>
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