Fix warnings and code cleanup/fixes (#13570)
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@@ -17,7 +17,7 @@ namespace Content.Server.Atmos.EntitySystems
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/// <summary>
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/// List of gas reactions ordered by priority.
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/// </summary>
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public IEnumerable<GasReactionPrototype> GasReactions => _gasReactions!;
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public IEnumerable<GasReactionPrototype> GasReactions => _gasReactions;
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/// <summary>
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/// Cached array of gas specific heats.
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@@ -125,7 +125,7 @@ namespace Content.Server.Atmos.EntitySystems
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// We step through tiles according to the pressure direction on the current tile.
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// The goal is to get a general direction of the airflow in the area.
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// 3 is the magic number - enough to go around corners, but not U-turns.
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var curTile = tile!;
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var curTile = tile;
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for (var i = 0; i < 3; i++)
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{
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if (curTile.PressureDirection == AtmosDirection.Invalid
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@@ -51,7 +51,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (!TryComp(uid, out MapGridComponent? mapGridComp))
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return true;
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var mapUid = _mapManager.GetMapEntityIdOrThrow(Transform(((Component) mapGridComp).Owner).MapID);
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var mapUid = _mapManager.GetMapEntityIdOrThrow(Transform(mapGridComp.Owner).MapID);
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var volume = GetVolumeForTiles(mapGridComp, 1);
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