Fix warnings and code cleanup/fixes (#13570)
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@@ -125,7 +125,7 @@ namespace Content.Server.Atmos.EntitySystems
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// We step through tiles according to the pressure direction on the current tile.
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// The goal is to get a general direction of the airflow in the area.
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// 3 is the magic number - enough to go around corners, but not U-turns.
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var curTile = tile!;
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var curTile = tile;
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for (var i = 0; i < 3; i++)
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{
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if (curTile.PressureDirection == AtmosDirection.Invalid
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