Fix warnings and code cleanup/fixes (#13570)
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@@ -30,7 +30,7 @@ namespace Content.Server.Fluids.EntitySystems
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evaporationComponent.Accumulator -= evaporationComponent.EvaporateTime;
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if (evaporationComponent.EvaporationToggle == true)
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if (evaporationComponent.EvaporationToggle)
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{
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_solutionContainerSystem.SplitSolution(uid, solution,
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FixedPoint2.Min(FixedPoint2.New(1), solution.Volume)); // removes 1 unit, or solution current volume, whichever is lower.
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