Fix warnings and code cleanup/fixes (#13570)
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@@ -16,7 +16,7 @@ using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Robust.Server.Containers;
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using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent; /// Hmm...
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using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent; // Hmm...
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namespace Content.Server.Medical
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{
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@@ -136,7 +136,7 @@ namespace Content.Server.Medical
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/// </summary>
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public void ExamineWithStethoscope(EntityUid user, EntityUid target)
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{
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/// The mob check seems a bit redundant but (1) they could conceivably have lost it since when the doafter started and (2) I need it for .IsDead()
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// The mob check seems a bit redundant but (1) they could conceivably have lost it since when the doafter started and (2) I need it for .IsDead()
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if (!HasComp<RespiratorComponent>(target) || !TryComp<MobStateComponent>(target, out var mobState) || _mobStateSystem.IsDead(target, mobState))
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{
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_popupSystem.PopupEntity(Loc.GetString("stethoscope-dead"), target, user);
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@@ -28,13 +28,13 @@ namespace Content.Server.Medical
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/// </summary>
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public void Vomit(EntityUid uid, float thirstAdded = -40f, float hungerAdded = -40f)
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{
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/// Main requirement: You have a stomach
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// Main requirement: You have a stomach
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var stomachList = _bodySystem.GetBodyOrganComponents<StomachComponent>(uid);
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if (stomachList.Count == 0)
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{
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return;
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}
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/// Vomiting makes you hungrier and thirstier
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// Vomiting makes you hungrier and thirstier
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if (TryComp<HungerComponent>(uid, out var hunger))
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hunger.UpdateFood(hungerAdded);
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