Fix warnings and code cleanup/fixes (#13570)
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@@ -2,10 +2,10 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Bed.Sleep
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{
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[NetworkedComponent, RegisterComponent]
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/// <summary>
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/// Prevents waking up. Use as a status effect.
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/// </summary>
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[NetworkedComponent, RegisterComponent]
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public sealed class ForcedSleepingComponent : Component
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{}
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}
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