Fix warnings and code cleanup/fixes (#13570)
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@@ -207,7 +207,7 @@ namespace Content.Shared.CCVar
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/// Is map rotation enabled?
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/// </summary>
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public static readonly CVarDef<bool>
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GameMapRotation = CVarDef.Create<bool>("game.map_rotation", true, CVar.SERVERONLY);
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GameMapRotation = CVarDef.Create("game.map_rotation", true, CVar.SERVERONLY);
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/// <summary>
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/// If roles should be restricted based on time.
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@@ -800,14 +800,14 @@ namespace Content.Shared.CCVar
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/// Needs <see cref="MonstermosEqualization"/> to be enabled to work.
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/// </summary>
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public static readonly CVarDef<bool> MonstermosDepressurization =
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CVarDef.Create<bool>("atmos.monstermos_depressurization", true, CVar.SERVERONLY);
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CVarDef.Create("atmos.monstermos_depressurization", true, CVar.SERVERONLY);
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/// <summary>
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/// Whether monstermos explosive depressurization will rip tiles..
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/// Needs <see cref="MonstermosEqualization"/> and <see cref="MonstermosDepressurization"/> to be enabled to work.
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/// </summary>
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public static readonly CVarDef<bool> MonstermosRipTiles =
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CVarDef.Create<bool>("atmos.monstermos_rip_tiles", true, CVar.SERVERONLY);
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CVarDef.Create("atmos.monstermos_rip_tiles", true, CVar.SERVERONLY);
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/// <summary>
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/// Whether explosive depressurization will cause the grid to gain an impulse.
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