Fix warnings and code cleanup/fixes (#13570)

This commit is contained in:
Visne
2023-01-19 03:56:45 +01:00
committed by GitHub
parent 3ca5a0224b
commit c6d3e4f3bd
265 changed files with 499 additions and 666 deletions

View File

@@ -207,7 +207,7 @@ namespace Content.Shared.CCVar
/// Is map rotation enabled?
/// </summary>
public static readonly CVarDef<bool>
GameMapRotation = CVarDef.Create<bool>("game.map_rotation", true, CVar.SERVERONLY);
GameMapRotation = CVarDef.Create("game.map_rotation", true, CVar.SERVERONLY);
/// <summary>
/// If roles should be restricted based on time.
@@ -800,14 +800,14 @@ namespace Content.Shared.CCVar
/// Needs <see cref="MonstermosEqualization"/> to be enabled to work.
/// </summary>
public static readonly CVarDef<bool> MonstermosDepressurization =
CVarDef.Create<bool>("atmos.monstermos_depressurization", true, CVar.SERVERONLY);
CVarDef.Create("atmos.monstermos_depressurization", true, CVar.SERVERONLY);
/// <summary>
/// Whether monstermos explosive depressurization will rip tiles..
/// Needs <see cref="MonstermosEqualization"/> and <see cref="MonstermosDepressurization"/> to be enabled to work.
/// </summary>
public static readonly CVarDef<bool> MonstermosRipTiles =
CVarDef.Create<bool>("atmos.monstermos_rip_tiles", true, CVar.SERVERONLY);
CVarDef.Create("atmos.monstermos_rip_tiles", true, CVar.SERVERONLY);
/// <summary>
/// Whether explosive depressurization will cause the grid to gain an impulse.