Fix warnings and code cleanup/fixes (#13570)

This commit is contained in:
Visne
2023-01-19 03:56:45 +01:00
committed by GitHub
parent 3ca5a0224b
commit c6d3e4f3bd
265 changed files with 499 additions and 666 deletions

View File

@@ -95,7 +95,7 @@ namespace Content.Shared.Interaction
if (suid != null)
{
// We're buckled to another object. Is that object rotatable?
if (TryComp<RotatableComponent>(suid.Value!, out var rotatable) && rotatable.RotateWhileAnchored)
if (TryComp<RotatableComponent>(suid.Value, out var rotatable) && rotatable.RotateWhileAnchored)
{
// Note the assumption that even if unanchored, user can only do spinnychair with an "independent wheel".
// (Since the user being buckled to it holds it down with their weight.)

View File

@@ -532,9 +532,9 @@ namespace Content.Shared.Interaction
TryComp<TransformComponent>(origin, out var xformA))
{
var (worldPosA, worldRotA) = xformA.GetWorldPositionRotation();
var xfA = new Robust.Shared.Physics.Transform(worldPosA, worldRotA);
var xfA = new Transform(worldPosA, worldRotA);
var parentRotB = _transform.GetWorldRotation(otherCoordinates.EntityId);
var xfB = new Robust.Shared.Physics.Transform(targetPos.Position, parentRotB + otherAngle);
var xfB = new Transform(targetPos.Position, parentRotB + otherAngle);
// Different map or the likes.
if (!_sharedBroadphaseSystem.TryGetNearest(origin, other,