Fix warnings and code cleanup/fixes (#13570)
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@@ -13,7 +13,7 @@ public sealed class EventHorizonComponent : Component
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{
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/// <summary>
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/// The radius of the event horizon within which it will destroy all entities and tiles.
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/// If < 0.0 this behavior will not be active.
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/// If < 0.0 this behavior will not be active.
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/// If you want to set this go through <see cref="SharedEventHorizonSystem.SetRadius"/>.
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/// </summary>
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[DataField("radius")]
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@@ -178,7 +178,7 @@ public abstract class SharedEventHorizonSystem : EntitySystem
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/// <param name="uid">The entity that is trying to collide with another entity.</param>
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/// <param name="comp">The event horizon of the former.</param>
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/// <param name="args">The event arguments.</param>
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/// <returns>A bool indicating whether the collision prevention has been handled.</return>
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/// <returns>A bool indicating whether the collision prevention has been handled.</returns>
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protected virtual bool PreventCollide(EntityUid uid, EventHorizonComponent comp, ref PreventCollideEvent args)
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{
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var otherUid = args.BodyB.Owner;
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@@ -194,7 +194,7 @@ public abstract class SharedSingularitySystem : EntitySystem
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/// <param name="singulo">A singularity.</param>
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/// <returns>The event horizon radius the singularity should have given its state.</returns>
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public float EventHorizonRadius(SingularityComponent singulo)
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=> (float) singulo.Level - 0.5f;
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=> singulo.Level - 0.5f;
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/// <summary>
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/// Derives whether a singularity should be able to breach containment from its state.
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