Fix warnings and code cleanup/fixes (#13570)

This commit is contained in:
Visne
2023-01-19 03:56:45 +01:00
committed by GitHub
parent 3ca5a0224b
commit c6d3e4f3bd
265 changed files with 499 additions and 666 deletions

View File

@@ -13,7 +13,7 @@ public sealed class EventHorizonComponent : Component
{
/// <summary>
/// The radius of the event horizon within which it will destroy all entities and tiles.
/// If < 0.0 this behavior will not be active.
/// If &lt; 0.0 this behavior will not be active.
/// If you want to set this go through <see cref="SharedEventHorizonSystem.SetRadius"/>.
/// </summary>
[DataField("radius")]

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@@ -178,7 +178,7 @@ public abstract class SharedEventHorizonSystem : EntitySystem
/// <param name="uid">The entity that is trying to collide with another entity.</param>
/// <param name="comp">The event horizon of the former.</param>
/// <param name="args">The event arguments.</param>
/// <returns>A bool indicating whether the collision prevention has been handled.</return>
/// <returns>A bool indicating whether the collision prevention has been handled.</returns>
protected virtual bool PreventCollide(EntityUid uid, EventHorizonComponent comp, ref PreventCollideEvent args)
{
var otherUid = args.BodyB.Owner;

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@@ -194,7 +194,7 @@ public abstract class SharedSingularitySystem : EntitySystem
/// <param name="singulo">A singularity.</param>
/// <returns>The event horizon radius the singularity should have given its state.</returns>
public float EventHorizonRadius(SingularityComponent singulo)
=> (float) singulo.Level - 0.5f;
=> singulo.Level - 0.5f;
/// <summary>
/// Derives whether a singularity should be able to breach containment from its state.