- tweak: Lightning and fireball.
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@@ -1,4 +1,5 @@
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using Robust.Shared.GameStates;
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using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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namespace Content.Shared._White.Wizard.Magic;
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@@ -10,4 +11,7 @@ public sealed partial class MagicComponent : Component
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool RequiresClothes;
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[DataField]
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public EntityWhitelist? ClothingWhitelist;
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}
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