[feat] Emote panel, monkey rsi fix
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@@ -33,7 +33,14 @@ public sealed partial class EmotePrototype : IPrototype
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/// All words should be unique across all emote prototypes.
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/// </summary>
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[DataField("chatTriggers")]
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public HashSet<string> ChatTriggers = new();
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public HashSet<string>? ChatTriggers = new();
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/// <summary>
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/// Текст для кнопки в эмоут меню.
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/// Бля ну или как это описать, вы поняли короче. ¯\_(ツ)_/¯
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/// </summary>
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[DataField("buttonText")]
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public string ButtonText { get; } = "Unknown";
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}
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/// <summary>
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@@ -46,6 +53,6 @@ public enum EmoteCategory : byte
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{
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Invalid = 0,
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Vocal = 1 << 0,
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Hands = 1 << 1,
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Gesture = 1 << 1,
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General = byte.MaxValue
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}
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