Refactor actions to be entities with components (#19900)

This commit is contained in:
DrSmugleaf
2023-09-08 18:16:05 -07:00
committed by GitHub
parent e18f731b91
commit c71f97e3a2
210 changed files with 10693 additions and 11714 deletions

View File

@@ -1,8 +1,6 @@
using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
namespace Content.Server.Abilities.Mime
{
@@ -22,18 +20,12 @@ namespace Content.Server.Abilities.Mime
/// The wall prototype to use.
/// </summary>
[DataField("wallPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string WallPrototype = "WallInvisible";
public string WallPrototype = "ActionMimeInvisibleWall";
[DataField("invisibleWallAction")]
public InstantAction InvisibleWallAction = new()
{
UseDelay = TimeSpan.FromSeconds(30),
Icon = new SpriteSpecifier.Texture(new("Structures/Walls/solid.rsi/full.png")),
DisplayName = "mime-invisible-wall",
Description = "mime-invisible-wall-desc",
Priority = -1,
Event = new InvisibleWallActionEvent(),
};
[DataField("invisibleWallAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? InvisibleWallAction;
[DataField("invisibleWallActionEntity")] public EntityUid? InvisibleWallActionEntity;
// The vow zone lies below
public bool VowBroken = false;