Refactor actions to be entities with components (#19900)
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@@ -1,13 +1,11 @@
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using Content.Server.Actions;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.Actions;
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using Content.Shared.Atmos;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.RatKing;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.RatKing
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{
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@@ -23,16 +21,16 @@ namespace Content.Server.RatKing
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{
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base.Initialize();
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SubscribeLocalEvent<RatKingComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<RatKingComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<RatKingComponent, RatKingRaiseArmyActionEvent>(OnRaiseArmy);
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SubscribeLocalEvent<RatKingComponent, RatKingDomainActionEvent>(OnDomain);
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}
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private void OnStartup(EntityUid uid, RatKingComponent component, ComponentStartup args)
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private void OnMapInit(EntityUid uid, RatKingComponent component, MapInitEvent args)
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{
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_action.AddAction(uid, component.ActionRaiseArmy, null);
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_action.AddAction(uid, component.ActionDomain, null);
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_action.AddAction(uid, ref component.ActionRaiseArmyEntity, component.ActionRaiseArmy);
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_action.AddAction(uid, ref component.ActionDomainEntity, component.ActionDomain);
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}
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/// <summary>
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@@ -86,14 +84,4 @@ namespace Content.Server.RatKing
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tileMix?.AdjustMoles(Gas.Miasma, component.MolesMiasmaPerDomain);
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}
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}
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public sealed partial class RatKingRaiseArmyActionEvent : InstantActionEvent
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{
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}
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public sealed partial class RatKingDomainActionEvent : InstantActionEvent
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{
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}
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};
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}
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