Refactor actions to be entities with components (#19900)

This commit is contained in:
DrSmugleaf
2023-09-08 18:16:05 -07:00
committed by GitHub
parent e18f731b91
commit c71f97e3a2
210 changed files with 10693 additions and 11714 deletions

View File

@@ -1,18 +1,25 @@
using Content.Shared.Speech;
using Content.Shared.Actions;
using Content.Shared.Bed.Sleep;
using Content.Shared.Eye.Blinding.Systems;
using Content.Shared.Speech;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Server.Bed.Sleep
{
public abstract class SharedSleepingSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly BlindableSystem _blindableSystem = default!;
[ValidatePrototypeId<EntityPrototype>] private const string WakeActionId = "ActionWake";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SleepingComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<SleepingComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<SleepingComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<SleepingComponent, SpeakAttemptEvent>(OnSpeakAttempt);
SubscribeLocalEvent<SleepingComponent, CanSeeAttemptEvent>(OnSeeAttempt);
@@ -22,7 +29,7 @@ namespace Content.Server.Bed.Sleep
private void OnSleepUnpaused(EntityUid uid, SleepingComponent component, ref EntityUnpausedEvent args)
{
component.CoolDownEnd += args.PausedTime;
Dirty(component);
Dirty(uid, component);
}
private void OnStartup(EntityUid uid, SleepingComponent component, ComponentStartup args)
@@ -32,8 +39,17 @@ namespace Content.Server.Bed.Sleep
_blindableSystem.UpdateIsBlind(uid);
}
private void OnMapInit(EntityUid uid, SleepingComponent component, MapInitEvent args)
{
component.WakeAction = Spawn(WakeActionId);
_actionsSystem.SetCooldown(component.WakeAction, _gameTiming.CurTime, _gameTiming.CurTime + TimeSpan.FromSeconds(15));
_actionsSystem.AddAction(uid, component.WakeAction.Value, null);
}
private void OnShutdown(EntityUid uid, SleepingComponent component, ComponentShutdown args)
{
_actionsSystem.RemoveAction(uid, component.WakeAction);
var ev = new SleepStateChangedEvent(false);
RaiseLocalEvent(uid, ev);
_blindableSystem.UpdateIsBlind(uid);