Refactor actions to be entities with components (#19900)
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22
Content.Shared/Magic/Events/ProjectileSpellEvent.cs
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22
Content.Shared/Magic/Events/ProjectileSpellEvent.cs
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using Content.Shared.Actions;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Magic.Events;
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public sealed partial class ProjectileSpellEvent : WorldTargetActionEvent, ISpeakSpell
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{
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/// <summary>
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/// What entity should be spawned.
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/// </summary>
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[DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Prototype = default!;
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/// <summary>
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/// Gets the targeted spawn positions; may lead to multiple entities being spawned.
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/// </summary>
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[DataField("posData")] public MagicSpawnData Pos = new TargetCasterPos();
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[DataField("speech")]
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public string? Speech { get; private set; }
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}
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