Refactor actions to be entities with components (#19900)
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32
Content.Shared/Magic/Events/WorldSpawnSpellEvent.cs
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32
Content.Shared/Magic/Events/WorldSpawnSpellEvent.cs
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using System.Numerics;
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using Content.Shared.Actions;
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using Content.Shared.Storage;
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namespace Content.Shared.Magic.Events;
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public sealed partial class WorldSpawnSpellEvent : WorldTargetActionEvent, ISpeakSpell
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{
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// TODO:This class needs combining with InstantSpawnSpellEvent
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/// <summary>
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/// The list of prototypes this spell will spawn
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/// </summary>
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[DataField("prototypes")]
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public List<EntitySpawnEntry> Contents = new();
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// TODO: This offset is liable for deprecation.
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/// <summary>
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/// The offset the prototypes will spawn in on relative to the one prior.
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/// Set to 0,0 to have them spawn on the same tile.
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/// </summary>
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[DataField("offset")]
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public Vector2 Offset;
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/// <summary>
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/// Lifetime to set for the entities to self delete
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/// </summary>
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[DataField("lifetime")] public float? Lifetime;
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[DataField("speech")]
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public string? Speech { get; private set; }
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}
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