Всякие вещи (#442)
* - fix: No grabbing supermatter. * - remove: No screen shake. * - tweak: Revert tweaks. * - fix: Telescope.
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@@ -51,7 +51,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
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{
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return;
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}
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// it's here so this check is only done once before possible hit
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var attemptEv = new ProjectileReflectAttemptEvent(uid, component, false);
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RaiseLocalEvent(target, ref attemptEv);
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@@ -84,7 +84,8 @@ public sealed class ProjectileSystem : SharedProjectileSystem
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if (!deleted)
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{
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_guns.PlayImpactSound(target, modifiedDamage, component.SoundHit, component.ForceSound);
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_sharedCameraRecoil.KickCamera(target, direction);
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// _sharedCameraRecoil.KickCamera(target, direction);
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// WD EDIT
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}
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component.DamagedEntity = true;
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