DamageSpecifier Total => GetTotal (#24160)
* DamageSpecifier [Obsolete] Total => GetTotal() * Remove obsolete Total member from DamageSpecifier.
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@@ -1,4 +1,4 @@
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Damage.ForceSay;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mobs;
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@@ -90,7 +90,7 @@ public sealed class DamageForceSaySystem : EntitySystem
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private void OnDamageChanged(EntityUid uid, DamageForceSayComponent component, DamageChangedEvent args)
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{
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if (args.DamageDelta == null || !args.DamageIncreased || args.DamageDelta.Total < component.DamageThreshold)
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if (args.DamageDelta == null || !args.DamageIncreased || args.DamageDelta.GetTotal() < component.DamageThreshold)
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return;
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if (component.ValidDamageGroups != null)
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@@ -36,7 +36,7 @@ namespace Content.Server.Damage.Systems
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// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
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if (dmg != null && HasComp<MobStateComponent>(args.Target))
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_adminLogger.Add(LogType.ThrowHit, $"{ToPrettyString(args.Target):target} received {dmg.Total:damage} damage from collision");
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_adminLogger.Add(LogType.ThrowHit, $"{ToPrettyString(args.Target):target} received {dmg.GetTotal():damage} damage from collision");
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if (dmg is { Empty: false })
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{
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@@ -20,7 +20,7 @@ public sealed class DamagePopupSystem : EntitySystem
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if (args.DamageDelta != null)
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{
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var damageTotal = args.Damageable.TotalDamage;
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var damageDelta = args.DamageDelta.Total;
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var damageDelta = args.DamageDelta.GetTotal();
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var msg = component.Type switch
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{
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