LockVisualizer (#25224)
* LockVisualizer * Fix state * Clean some code * Make it component, fix tests fail * Fix for StateUnlocked Now it is possible to manually set the unlocked state and it will work! * Optimize LockVisualizer, add check for unlocked state * No todo I guess
This commit is contained in:
@@ -17,7 +17,6 @@ using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Lock;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Player;
|
||||
@@ -54,7 +53,6 @@ public sealed class GasCanisterSystem : EntitySystem
|
||||
SubscribeLocalEvent<GasCanisterComponent, GasCanisterHoldingTankEjectMessage>(OnHoldingTankEjectMessage);
|
||||
SubscribeLocalEvent<GasCanisterComponent, GasCanisterChangeReleasePressureMessage>(OnCanisterChangeReleasePressure);
|
||||
SubscribeLocalEvent<GasCanisterComponent, GasCanisterChangeReleaseValveMessage>(OnCanisterChangeReleaseValve);
|
||||
SubscribeLocalEvent<GasCanisterComponent, LockToggledEvent>(OnLockToggled);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -78,11 +76,6 @@ public sealed class GasCanisterSystem : EntitySystem
|
||||
{
|
||||
// Ensure container
|
||||
_slots.AddItemSlot(uid, comp.ContainerName, comp.GasTankSlot);
|
||||
|
||||
if (TryComp<LockComponent>(uid, out var lockComp))
|
||||
{
|
||||
_appearance.SetData(uid, GasCanisterVisuals.Locked, lockComp.Locked);
|
||||
}
|
||||
}
|
||||
|
||||
private void DirtyUI(EntityUid uid,
|
||||
@@ -309,11 +302,6 @@ public sealed class GasCanisterSystem : EntitySystem
|
||||
args.GasMixtures = new Dictionary<string, GasMixture?> { {Name(uid), component.Air} };
|
||||
}
|
||||
|
||||
private void OnLockToggled(EntityUid uid, GasCanisterComponent component, ref LockToggledEvent args)
|
||||
{
|
||||
_appearance.SetData(uid, GasCanisterVisuals.Locked, args.Locked);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the canister is locked, playing its sound and popup if so.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user