LockVisualizer (#25224)

* LockVisualizer

* Fix state

* Clean some code

* Make it component, fix tests fail

* Fix for StateUnlocked

Now it is possible to manually set the unlocked state and it will work!

* Optimize LockVisualizer, add check for unlocked state

* No todo I guess
This commit is contained in:
MilenVolf
2024-02-17 02:52:31 +03:00
committed by GitHub
parent 19a7b0592c
commit c7870882f6
27 changed files with 98 additions and 110 deletions

View File

@@ -10,15 +10,11 @@
- type: Sprite
sprite: Objects/Specific/Security/barrier.rsi
layers:
- state: "idle"
map: ["deployableBarrierBase"]
- state: idle
- state: locked
map: ["enum.LockVisualLayers.Lock"]
- type: Appearance
- type: GenericVisualizer
visuals:
enum.DeployableBarrierVisuals.State:
deployableBarrierBase:
enum.DeployableBarrierState.Idle: {state: "idle"}
enum.DeployableBarrierState.Deployed: {state: "deployed"}
- type: LockVisuals
- type: InteractionOutline
- type: Physics
bodyType: Dynamic

View File

@@ -22,7 +22,7 @@
visible: false
map: ["enum.WeldableLayers.BaseWelded"]
- state: locked
map: ["enum.StorageVisualLayers.Lock"]
map: ["enum.LockVisualLayers.Lock"]
shader: unshaded
- type: InteractionOutline
- type: Physics
@@ -73,6 +73,7 @@
- type: EntityStorageVisuals
stateDoorOpen: artifact_container_open
stateDoorClosed: artifact_container_door
- type: LockVisuals
- type: ItemSlots
- type: ContainerContainer
containers:

View File

@@ -140,7 +140,7 @@
- state: locked
shader: unshaded
visible: false
map: ["enum.StorageVisualLayers.Lock"]
map: ["enum.LockVisualLayers.Lock"]
- type: Transform
noRot: false
- type: Fixtures
@@ -203,6 +203,7 @@
enum.PowerDeviceVisualLayers.Powered:
True: { visible: true }
False: { visible: false }
- type: LockVisuals
- type: DeviceNetwork
deviceNetId: Wireless
receiveFrequencyId: BasicDevice

View File

@@ -31,10 +31,10 @@
shader: unshaded
visible: false
map: ["enum.EmitterVisualLayers.Lights"]
- state: lock
- state: locked
shader: unshaded
visible: false
map: ["enum.StorageVisualLayers.Lock"]
map: ["enum.LockVisualLayers.Lock"]
- type: Emitter
- type: Gun
showExamineText: false
@@ -83,6 +83,7 @@
- type: Appearance
- type: Lock
locked: false
- type: LockVisuals
- type: AccessReader
access: [[ "Engineering" ]]
- type: Machine

View File

@@ -24,10 +24,10 @@
tankInserted:
False: { state: can-open, visible: false }
True: { state: can-open, visible: true }
enum.GasCanisterVisuals.Locked:
enum.LockVisuals.Locked:
locked:
False: { state: can-unlocked, shader: "unshaded" }
True: { state: can-locked, shader: "unshaded" }
False: { state: unlocked, shader: "unshaded" }
True: { state: locked, shader: "unshaded" }
enum.GasCanisterVisuals.PressureState:
pressureLight:
0: { state: can-o0, shader: "unshaded" }

View File

@@ -5,6 +5,7 @@
components:
- type: AccessReader
- type: Lock
- type: LockVisuals
- type: Sprite
sprite: Structures/Storage/closet.rsi
noRot: true
@@ -14,7 +15,7 @@
- state: generic_door
map: ["enum.StorageVisualLayers.Door"]
- state: locked
map: ["enum.StorageVisualLayers.Lock"]
map: ["enum.LockVisualLayers.Lock"]
shader: unshaded
- state: welded
visible: false

View File

@@ -180,6 +180,7 @@
components:
- type: AccessReader
- type: Lock
- type: LockVisuals
- type: Sprite
sprite: Structures/Storage/wall_locker.rsi
layers:
@@ -188,7 +189,7 @@
- state: generic_door
map: ["enum.StorageVisualLayers.Door"]
- state: locked
map: ["enum.StorageVisualLayers.Lock"]
map: ["enum.LockVisualLayers.Lock"]
shader: unshaded
- state: welded
visible: false
@@ -222,7 +223,7 @@
visible: false
map: ["enum.WeldableLayers.BaseWelded"]
- state: locked
map: ["enum.StorageVisualLayers.Lock"]
map: ["enum.LockVisualLayers.Lock"]
shader: unshaded
- type: MovedByPressure
- type: DamageOnHighSpeedImpact
@@ -282,7 +283,6 @@
- type: Appearance
- type: EntityStorageVisuals
stateBase: base
stateLocked: locked
stateUnlocked: unlocked
stateDoorOpen: base
stateDoorClosed: door
- type: LockVisuals

View File

@@ -87,6 +87,7 @@
id: CrateBaseSecure
components:
- type: Lock
- type: LockVisuals
- type: AccessReader
- type: Icon
sprite: Structures/Storage/Crates/secure.rsi
@@ -101,7 +102,7 @@
visible: false
map: ["enum.WeldableLayers.BaseWelded"]
- state: locked
map: ["enum.StorageVisualLayers.Lock"]
map: ["enum.LockVisualLayers.Lock"]
shader: unshaded
- type: Damageable
damageContainer: StructuralInorganic

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After

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View File

@@ -11,7 +11,7 @@
"name": "idle"
},
{
"name": "deployed",
"name": "locked",
"delays": [
[
0.1,

View File

@@ -34,7 +34,7 @@
]
},
{
"name": "lock",
"name": "locked",
"directions": 4
},
{

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After

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@@ -23,10 +23,10 @@
"name": "can-connector"
},
{
"name": "can-locked"
"name": "locked"
},
{
"name": "can-unlocked"
"name": "unlocked"
},
{
"name": "can-o0",

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After

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