Audio System Rejig (#9635)
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@@ -1,10 +1,10 @@
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.Sound;
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using Content.Server.Chemistry.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Body.Components
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@@ -2,7 +2,6 @@ using Content.Shared.Audio;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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@@ -1,4 +1,3 @@
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using System.Threading;
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using Content.Server.Body.Components;
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using Content.Server.Cloning;
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using Content.Server.DoAfter;
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@@ -13,6 +12,7 @@ using Content.Shared.Species;
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using Content.Shared.Verbs;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using System.Threading;
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/// <remarks>
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/// Fair warning, this is all kinda shitcode, but it'll have to wait for a major
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