Audio System Rejig (#9635)
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@@ -1,13 +1,9 @@
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using Content.Server.Chat;
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using Content.Server.Chat.Systems;
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using Content.Server.Disease.Components;
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using Content.Server.Disease;
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using Content.Server.Disease.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Disease;
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using Content.Shared.MobState.Components;
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using Content.Shared.Sound;
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using Robust.Shared.Random;
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using Robust.Shared.Prototypes;
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namespace Content.Server.StationEvents.Events;
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/// <summary>
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@@ -1,10 +1,6 @@
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules;
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using Content.Server.Projectiles.Components;
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using Content.Shared.Sound;
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using Content.Shared.Spawners.Components;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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namespace Content.Server.StationEvents.Events
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{
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@@ -1,11 +1,9 @@
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using System.Threading;
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using Content.Server.Power.Components;
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using Content.Shared.Sound;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using System.Threading;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.StationEvents.Events
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@@ -1,12 +1,11 @@
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using System.Linq;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.Chemistry.ReactionEffects;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Sound;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Audio;
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using Robust.Shared.Random;
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using System.Linq;
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namespace Content.Server.StationEvents.Events;
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@@ -1,7 +1,6 @@
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using System.Linq;
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using Content.Server.StationEvents.Components;
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using Content.Shared.Sound;
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using Robust.Shared.Random;
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using System.Linq;
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namespace Content.Server.StationEvents.Events;
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