Audio System Rejig (#9635)

This commit is contained in:
Leon Friedrich
2022-07-29 14:13:12 +12:00
committed by GitHub
parent 05ee746efb
commit c7ad6b709e
191 changed files with 211 additions and 540 deletions

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@@ -1,5 +1,5 @@
using Content.Shared.Damage.Prototypes;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Server.Weapon.Melee.Components;

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@@ -1,5 +1,5 @@
using Content.Shared.Damage;
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Weapon.Melee.Components
{

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@@ -1,5 +1,5 @@
using Content.Shared.Damage;
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Weapon.Melee.EnergySword
{

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@@ -1,3 +1,6 @@
using Content.Server.CombatMode.Disarm;
using Content.Server.Kitchen.Components;
using Content.Server.Weapon.Melee.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
@@ -5,10 +8,6 @@ using Content.Shared.Light;
using Content.Shared.Light.Component;
using Content.Shared.Toggleable;
using Content.Shared.Tools.Components;
using Content.Server.CombatMode.Disarm;
using Content.Server.Kitchen.Components;
using Content.Server.Weapon.Melee.Components;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Random;

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@@ -7,7 +7,6 @@ using Content.Server.Chemistry.EntitySystems;
using Content.Server.Cooldown;
using Content.Server.Weapon.Melee.Components;
using Content.Shared.Damage;
using Content.Shared.Sound;
using Content.Shared.Audio;
using Content.Shared.Database;
using Content.Shared.FixedPoint;

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@@ -1,5 +1,5 @@
using Content.Shared.Damage.Prototypes;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Server.Weapon.Ranged.Components;

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@@ -1,4 +1,3 @@
using Content.Shared.Sound;
using Robust.Shared.Audio;
namespace Content.Server.Weapon.Ranged.Components;

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@@ -6,7 +6,6 @@ using Content.Server.Weapon.Ranged.Components;
using Content.Shared.Audio;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.Sound;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;