Audio System Rejig (#9635)
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@@ -1,4 +1,4 @@
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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@@ -8,7 +8,7 @@ namespace Content.Shared.Audio
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/// <summary>
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/// Returns a random pitch.
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/// </summary>
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[Obsolete("Use variant that takes in IRobustRandom instead.")]
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[Obsolete("Use variation datafield.")]
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public static AudioParams WithVariation(float amplitude)
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{
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return WithVariation(amplitude, null);
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@@ -59,12 +59,5 @@ namespace Content.Shared.Audio
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variation = Math.Clamp(variation, 0, 12);
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return ShiftSemitone(rand.Next(-variation, variation));
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}
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public static string GetRandomFileFromSoundCollection(string name, IRobustRandom? rand, IPrototypeManager? proto)
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{
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IoCManager.Resolve(ref rand, ref proto);
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var soundCollection = proto.Index<SoundCollectionPrototype>(name);
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return rand.Pick(soundCollection.PickFiles).ToString();
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}
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}
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}
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@@ -1,14 +0,0 @@
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using Content.Shared.Physics;
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using Robust.Shared.Audio;
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namespace Content.Shared.Audio
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{
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public sealed class ContentAudioSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SoundSystem.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
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}
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}
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}
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@@ -1,16 +0,0 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Audio
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{
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[Prototype("soundCollection")]
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public sealed class SoundCollectionPrototype : IPrototype
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{
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[ViewVariables]
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[IdDataFieldAttribute]
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public string ID { get; } = default!;
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[DataField("files")]
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public List<ResourcePath> PickFiles { get; } = new();
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}
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}
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