Audio System Rejig (#9635)
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@@ -1,16 +1,12 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Audio;
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using Content.Shared.CCVar;
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using Content.Shared.Friction;
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using Content.Shared.Gravity;
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using Content.Shared.Inventory;
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using Content.Shared.Maps;
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using Content.Shared.MobState.Components;
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using Content.Shared.MobState.EntitySystems;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Events;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Sound;
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using Content.Shared.Tag;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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@@ -18,9 +14,9 @@ using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Controllers;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using System.Diagnostics.CodeAnalysis;
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namespace Content.Shared.Movement.Systems
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{
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@@ -39,6 +35,7 @@ namespace Content.Shared.Movement.Systems
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[Dependency] private readonly SharedGravitySystem _gravity = default!;
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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[Dependency] private readonly TagSystem _tags = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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private const float StepSoundMoveDistanceRunning = 2;
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private const float StepSoundMoveDistanceWalking = 1.5f;
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@@ -221,9 +218,12 @@ namespace Content.Shared.Movement.Systems
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TryGetSound(weightless, mover, mobMover, xform, out var sound))
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{
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var soundModifier = mover.Sprinting ? 1.0f : FootstepWalkingAddedVolumeMultiplier;
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SoundSystem.Play(sound.GetSound(),
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GetSoundPlayers(mover.Owner),
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mover.Owner, sound.Params.WithVolume(FootstepVolume * soundModifier));
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var audioParams = sound.Params
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.WithVolume(FootstepVolume * soundModifier)
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.WithVariation(sound.Params.Variation ?? FootstepVariation);
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_audio.PlayPredicted(sound, mover.Owner, mover.Owner, audioParams);
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}
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}
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@@ -311,9 +311,6 @@ namespace Content.Shared.Movement.Systems
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return false;
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}
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// TODO: Predicted audio moment.
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protected abstract Filter GetSoundPlayers(EntityUid mover);
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protected abstract bool CanSound();
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private bool TryGetSound(bool weightless, InputMoverComponent mover, MobMoverComponent mobMover, TransformComponent xform, [NotNullWhen(true)] out SoundSpecifier? sound)
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