Audio System Rejig (#9635)
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@@ -1,75 +0,0 @@
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using Content.Shared.Audio;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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namespace Content.Shared.Sound
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{
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[ImplicitDataDefinitionForInheritors, Serializable, NetSerializable]
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public abstract class SoundSpecifier
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("params")]
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public AudioParams Params = AudioParams.Default;
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// TODO: remove most uses of this function, and just make the audio-system take in a SoundSpecifier
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public abstract string GetSound(IRobustRandom? rand = null, IPrototypeManager? proto = null);
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}
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[Serializable, NetSerializable]
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public sealed class SoundPathSpecifier : SoundSpecifier
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{
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public const string Node = "path";
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[DataField(Node, customTypeSerializer: typeof(ResourcePathSerializer), required: true)]
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public ResourcePath? Path { get; }
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[UsedImplicitly]
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public SoundPathSpecifier()
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{
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}
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public SoundPathSpecifier(string path)
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{
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Path = new ResourcePath(path);
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}
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public SoundPathSpecifier(ResourcePath path)
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{
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Path = path;
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}
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public override string GetSound(IRobustRandom? rand = null, IPrototypeManager? proto = null)
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{
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return Path == null ? string.Empty : Path.ToString();
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}
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}
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[Serializable, NetSerializable]
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public sealed class SoundCollectionSpecifier : SoundSpecifier
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{
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public const string Node = "collection";
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[DataField(Node, customTypeSerializer: typeof(PrototypeIdSerializer<SoundCollectionPrototype>), required: true)]
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public string? Collection { get; }
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[UsedImplicitly]
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public SoundCollectionSpecifier()
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{
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}
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public SoundCollectionSpecifier(string collection)
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{
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Collection = collection;
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}
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public override string GetSound(IRobustRandom? rand = null, IPrototypeManager? proto = null)
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{
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return Collection == null ? string.Empty : AudioHelpers.GetRandomFileFromSoundCollection(Collection, rand, proto);
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}
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}
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}
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@@ -1,63 +0,0 @@
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Markdown.Mapping;
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using Robust.Shared.Serialization.Markdown.Validation;
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using Robust.Shared.Serialization.Markdown.Value;
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using Robust.Shared.Serialization.TypeSerializers.Interfaces;
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using Robust.Shared.Utility;
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namespace Content.Shared.Sound
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{
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[TypeSerializer]
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public sealed class SoundSpecifierTypeSerializer :
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ITypeReader<SoundSpecifier, MappingDataNode>,
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ITypeReader<SoundSpecifier, ValueDataNode>
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{
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private Type GetType(MappingDataNode node)
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{
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var hasPath = node.Has(SoundPathSpecifier.Node);
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var hasCollection = node.Has(SoundCollectionSpecifier.Node);
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if (hasPath || !(hasPath ^ hasCollection))
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return typeof(SoundPathSpecifier);
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if (hasCollection)
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return typeof(SoundCollectionSpecifier);
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return typeof(SoundPathSpecifier);
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}
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public SoundSpecifier Read(ISerializationManager serializationManager, MappingDataNode node,
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IDependencyCollection dependencies, bool skipHook, ISerializationContext? context = null, SoundSpecifier? _ = null)
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{
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var type = GetType(node);
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return (SoundSpecifier) serializationManager.Read(type, node, context, skipHook)!;
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}
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public SoundSpecifier Read(ISerializationManager serializationManager, ValueDataNode node,
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IDependencyCollection dependencies, bool skipHook, ISerializationContext? context = null, SoundSpecifier? _ = null)
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{
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return new SoundPathSpecifier(node.Value);
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}
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public ValidationNode Validate(ISerializationManager serializationManager, MappingDataNode node,
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IDependencyCollection dependencies, ISerializationContext? context = null)
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{
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if (node.Has(SoundPathSpecifier.Node) && node.Has(SoundCollectionSpecifier.Node))
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return new ErrorNode(node, "You can only specify either a sound path or a sound collection!");
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if (!node.Has(SoundPathSpecifier.Node) && !node.Has(SoundCollectionSpecifier.Node))
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return new ErrorNode(node, "You need to specify either a sound path or a sound collection!");
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return serializationManager.ValidateNode(GetType(node), node, context);
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}
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public ValidationNode Validate(ISerializationManager serializationManager, ValueDataNode node,
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IDependencyCollection dependencies, ISerializationContext? context = null)
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{
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if (serializationManager.ValidateNode<ResourcePath>(node, context) is not ErrorNode)
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return new ValidatedValueNode(node);
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return new ErrorNode(node, "SoundSpecifier value is not a valid resource path!");
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}
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}
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}
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