Audio System Rejig (#9635)
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@@ -1,5 +1,4 @@
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using Content.Shared.Sound;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -1,5 +1,5 @@
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using Content.Shared.Sound;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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@@ -1,4 +1,3 @@
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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@@ -1,5 +1,5 @@
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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@@ -1,5 +1,5 @@
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using Content.Shared.Sound;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Shared.Audio;
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namespace Content.Shared.Weapons.Ranged;
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@@ -1,5 +1,5 @@
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using Content.Shared.Sound;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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@@ -1,7 +1,6 @@
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using Content.Shared.Damage;
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using Content.Shared.Physics;
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using Content.Shared.Sound;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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@@ -1,6 +1,6 @@
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using Content.Shared.Physics;
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using Content.Shared.Sound;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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