Merge branch 'master' into tweakssss
This commit is contained in:
@@ -68,7 +68,12 @@ namespace Content.Server.IoC
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IoCManager.Register<DiscordWebhook>();
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IoCManager.Register<DiscordWebhook>();
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IoCManager.Register<ServerDbEntryManager>();
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IoCManager.Register<ServerDbEntryManager>();
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IoCManager.Register<ISharedPlaytimeManager, PlayTimeTrackingManager>();
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IoCManager.Register<ISharedPlaytimeManager, PlayTimeTrackingManager>();
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||||||
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#if FULL_RELEASE
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IoCManager.Register<IPlayTimeTrackingManager, GlobalPlayTimeTrackingManager>();
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IoCManager.Register<IPlayTimeTrackingManager, GlobalPlayTimeTrackingManager>();
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#else
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IoCManager.Register<IPlayTimeTrackingManager, PlayTimeTrackingManager>();
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#endif
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// WD-EDIT
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// WD-EDIT
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IoCManager.Register<SponsorsManager>();
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IoCManager.Register<SponsorsManager>();
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@@ -7,8 +7,12 @@ using Content.Server.Ghost;
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using Content.Server.Popups;
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using Content.Server.Popups;
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using Content.Server.PowerCell;
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using Content.Server.PowerCell;
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using Content.Server.Traits.Assorted;
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using Content.Server.Traits.Assorted;
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|
using Content.Shared._White.Item.DelayedKnockdown;
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Events;
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using Content.Shared.DoAfter;
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using Content.Shared.DoAfter;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Events;
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@@ -20,6 +24,8 @@ using Content.Shared.Mobs.Systems;
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using Content.Shared.PowerCell;
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using Content.Shared.PowerCell;
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using Content.Shared.Timing;
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using Content.Shared.Timing;
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using Content.Shared.Toggleable;
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using Content.Shared.Toggleable;
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|
using Content.Shared.Weapons.Melee;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Timing;
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@@ -54,8 +60,25 @@ public sealed class DefibrillatorSystem : EntitySystem
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SubscribeLocalEvent<DefibrillatorComponent, PowerCellSlotEmptyEvent>(OnPowerCellSlotEmpty);
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SubscribeLocalEvent<DefibrillatorComponent, PowerCellSlotEmptyEvent>(OnPowerCellSlotEmpty);
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SubscribeLocalEvent<DefibrillatorComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<DefibrillatorComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<DefibrillatorComponent, DefibrillatorZapDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<DefibrillatorComponent, DefibrillatorZapDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<DefibrillatorComponent, StaminaDamageOnHitAttemptEvent>(OnStaminaHitAttempt); // WD
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}
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}
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// WD START
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private void OnStaminaHitAttempt(Entity<DefibrillatorComponent> ent, ref StaminaDamageOnHitAttemptEvent args)
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|
{
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var (uid, comp) = ent;
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if (comp.Enabled && _powerCell.TryUseActivatableCharge(uid))
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{
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if (!_powerCell.HasActivatableCharge(uid))
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TryDisable(uid, comp);
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return;
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}
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args.Cancelled = true;
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|
}
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// WD END
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private void OnUseInHand(EntityUid uid, DefibrillatorComponent component, UseInHandEvent args)
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private void OnUseInHand(EntityUid uid, DefibrillatorComponent component, UseInHandEvent args)
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{
|
{
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if (args.Handled || !TryComp(uid, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((uid, useDelay)))
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if (args.Handled || !TryComp(uid, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((uid, useDelay)))
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@@ -159,8 +182,8 @@ public sealed class DefibrillatorSystem : EntitySystem
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if (!_powerCell.HasActivatableCharge(uid, user: user))
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if (!_powerCell.HasActivatableCharge(uid, user: user))
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return false;
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return false;
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|
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if (_mobState.IsAlive(target, mobState))
|
// if (_mobState.IsAlive(target, mobState))
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return false;
|
// return false;
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|
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return true;
|
return true;
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}
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}
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@@ -177,6 +200,7 @@ public sealed class DefibrillatorSystem : EntitySystem
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return _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.DoAfterDuration, new DefibrillatorZapDoAfterEvent(),
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return _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.DoAfterDuration, new DefibrillatorZapDoAfterEvent(),
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uid, target, uid)
|
uid, target, uid)
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{
|
{
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BreakOnMove = user == target, // WD EDIT
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BlockDuplicate = true,
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BlockDuplicate = true,
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BreakOnHandChange = true,
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BreakOnHandChange = true,
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NeedHand = true
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NeedHand = true
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@@ -206,7 +230,13 @@ public sealed class DefibrillatorSystem : EntitySystem
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ICommonSession? session = null;
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ICommonSession? session = null;
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var dead = true;
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var dead = true;
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if (_rotting.IsRotten(target))
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// WD EDIT START
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var alive = false;
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if (_mobState.IsAlive(target))
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|
{
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|
alive = true;
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|
}
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else if (_rotting.IsRotten(target)) // WD EDIT END
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{
|
{
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_chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-rotten"),
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_chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-rotten"),
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InGameICChatType.Speak, true);
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InGameICChatType.Speak, true);
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@@ -246,7 +276,7 @@ public sealed class DefibrillatorSystem : EntitySystem
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}
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}
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}
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}
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var sound = dead || session == null
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var sound = !alive && (dead || session == null) // WD EDIT
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? component.FailureSound
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? component.FailureSound
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: component.SuccessSound;
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: component.SuccessSound;
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_audio.PlayPvs(sound, uid);
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_audio.PlayPvs(sound, uid);
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@@ -54,7 +54,7 @@ public delegate void CalcPlayTimeTrackersCallback(ICommonSession player, HashSet
|
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/// Operations like refreshing and sending play time info to clients are deferred until the next frame (note: not tick).
|
/// Operations like refreshing and sending play time info to clients are deferred until the next frame (note: not tick).
|
||||||
/// </para>
|
/// </para>
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||||||
/// </remarks>
|
/// </remarks>
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||||||
public sealed class PlayTimeTrackingManager : ISharedPlaytimeManager
|
public sealed class PlayTimeTrackingManager : IPlayTimeTrackingManager, ISharedPlaytimeManager
|
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{
|
{
|
||||||
[Dependency] private readonly IServerDbManager _db = default!;
|
[Dependency] private readonly IServerDbManager _db = default!;
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[Dependency] private readonly IServerNetManager _net = default!;
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[Dependency] private readonly IServerNetManager _net = default!;
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@@ -1,5 +1,6 @@
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.DoAfter;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
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@@ -86,6 +87,10 @@ public sealed partial class DefibrillatorComponent : Component
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[ViewVariables(VVAccess.ReadWrite), DataField("readySound")]
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[ViewVariables(VVAccess.ReadWrite), DataField("readySound")]
|
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public SoundSpecifier? ReadySound = new SoundPathSpecifier("/Audio/Items/Defib/defib_ready.ogg");
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public SoundSpecifier? ReadySound = new SoundPathSpecifier("/Audio/Items/Defib/defib_ready.ogg");
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// WD EDIT
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[DataField]
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public EntityWhitelist? EmaggedAttackWhitelist;
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}
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}
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[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
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@@ -27,6 +27,7 @@ public sealed partial class MeleeWeaponComponent : Component
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/// </summary>
|
/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
|
[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
|
[DataField]
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[AutoNetworkedField] // WD EDIT
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public bool Hidden;
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public bool Hidden;
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||||||
|
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||||||
/// <summary>
|
/// <summary>
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||||||
@@ -75,10 +76,10 @@ public sealed partial class MeleeWeaponComponent : Component
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[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
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[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
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public bool CanMiss;
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public bool CanMiss;
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||||||
|
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[DataField]
|
[DataField, AutoNetworkedField]
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public EntityWhitelist? AttackWhitelist;
|
public EntityWhitelist? AttackWhitelist;
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||||||
|
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[DataField]
|
[DataField, AutoNetworkedField]
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||||||
public EntityWhitelist? AttackBlacklist;
|
public EntityWhitelist? AttackBlacklist;
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||||||
|
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
|
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
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50
Content.Shared/_White/Item/DefibEmagSystem.cs
Normal file
50
Content.Shared/_White/Item/DefibEmagSystem.cs
Normal file
@@ -0,0 +1,50 @@
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|||||||
|
using Content.Shared._White.Item.DelayedKnockdown;
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||||||
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using Content.Shared.Damage;
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||||||
|
using Content.Shared.Damage.Components;
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||||||
|
using Content.Shared.Emag.Systems;
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||||||
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using Content.Shared.Medical;
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||||||
|
using Content.Shared.Weapons.Melee;
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||||||
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using Robust.Shared.Audio;
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||||||
|
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||||||
|
namespace Content.Shared._White.Item;
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||||||
|
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||||||
|
public sealed class DefibEmagSystem : EntitySystem
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||||||
|
{
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||||||
|
public override void Initialize()
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||||||
|
{
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||||||
|
base.Initialize();
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||||||
|
|
||||||
|
SubscribeLocalEvent<DefibrillatorComponent, GotEmaggedEvent>(OnEmag);
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||||||
|
}
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||||||
|
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||||||
|
private void OnEmag(Entity<DefibrillatorComponent> ent, ref GotEmaggedEvent args)
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||||||
|
{
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||||||
|
var (uid, comp) = ent;
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||||||
|
comp.ZapDamage = 55;
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||||||
|
comp.ZapDelay = TimeSpan.FromSeconds(1);
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||||||
|
comp.WritheDuration = TimeSpan.FromSeconds(6);
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||||||
|
var meleeWeapon = new MeleeWeaponComponent
|
||||||
|
{
|
||||||
|
Hidden = true,
|
||||||
|
AttackRate = 0.2f,
|
||||||
|
CanHeavyAttack = false,
|
||||||
|
AttackWhitelist = comp.EmaggedAttackWhitelist,
|
||||||
|
EquipCooldown = 1f,
|
||||||
|
Damage = new DamageSpecifier()
|
||||||
|
};
|
||||||
|
var delayedKnockdown = new DelayedKnockdownOnHitComponent
|
||||||
|
{
|
||||||
|
Delay = TimeSpan.Zero,
|
||||||
|
KnockdownTime = TimeSpan.FromSeconds(1.5)
|
||||||
|
};
|
||||||
|
var staminaDamage = new StaminaDamageOnHitComponent
|
||||||
|
{
|
||||||
|
Damage = 60f,
|
||||||
|
Sound = new SoundCollectionSpecifier("sparks")
|
||||||
|
};
|
||||||
|
AddComp(uid, meleeWeapon, true);
|
||||||
|
AddComp(uid, delayedKnockdown, true);
|
||||||
|
AddComp(uid, staminaDamage, true);
|
||||||
|
args.Handled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -26,6 +26,8 @@ public sealed class DelayedKnockdownOnHitSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
var jitterTime = ent.Comp.JitterTime;
|
var jitterTime = ent.Comp.JitterTime;
|
||||||
var stutterTime = ent.Comp.StutterTime;
|
var stutterTime = ent.Comp.StutterTime;
|
||||||
|
var delay = ent.Comp.Delay;
|
||||||
|
var knockdownTime = ent.Comp.KnockdownTime;
|
||||||
foreach (var (uid, _) in args.HitList)
|
foreach (var (uid, _) in args.HitList)
|
||||||
{
|
{
|
||||||
if (!TryComp(uid, out StatusEffectsComponent? statusEffects))
|
if (!TryComp(uid, out StatusEffectsComponent? statusEffects))
|
||||||
@@ -38,12 +40,17 @@ public sealed class DelayedKnockdownOnHitSystem : EntitySystem
|
|||||||
_jitter.DoJitter(uid, jitterTime, true, status: statusEffects);
|
_jitter.DoJitter(uid, jitterTime, true, status: statusEffects);
|
||||||
if (stutterTime > TimeSpan.Zero)
|
if (stutterTime > TimeSpan.Zero)
|
||||||
_stutter.DoStutter(uid, stutterTime, true, statusEffects);
|
_stutter.DoStutter(uid, stutterTime, true, statusEffects);
|
||||||
|
if (delay <= TimeSpan.Zero)
|
||||||
|
{
|
||||||
|
_stun.TryKnockdown(uid, knockdownTime, true, statusEffects);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
if (HasComp<KnockedDownComponent>(uid))
|
if (HasComp<KnockedDownComponent>(uid))
|
||||||
continue;
|
continue;
|
||||||
var delayedKnockdown = EnsureComp<DelayedKnockdownComponent>(uid);
|
var delayedKnockdown = EnsureComp<DelayedKnockdownComponent>(uid);
|
||||||
delayedKnockdown.KnockdownTime = TimeSpan.FromSeconds(Math.Max(ent.Comp.KnockdownTime.TotalSeconds,
|
delayedKnockdown.KnockdownTime = TimeSpan.FromSeconds(Math.Max(knockdownTime.TotalSeconds,
|
||||||
delayedKnockdown.KnockdownTime.TotalSeconds));
|
delayedKnockdown.KnockdownTime.TotalSeconds));
|
||||||
var knockdownMoment = _timing.CurTime + ent.Comp.Delay;
|
var knockdownMoment = _timing.CurTime + delay;
|
||||||
if (knockdownMoment < delayedKnockdown.KnockdownMoment)
|
if (knockdownMoment < delayedKnockdown.KnockdownMoment)
|
||||||
delayedKnockdown.KnockdownMoment = knockdownMoment;
|
delayedKnockdown.KnockdownMoment = knockdownMoment;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7811,3 +7811,29 @@
|
|||||||
id: 465
|
id: 465
|
||||||
time: '2024-08-04T13:54:10.0000000+00:00'
|
time: '2024-08-04T13:54:10.0000000+00:00'
|
||||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/562
|
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/562
|
||||||
|
- author: Aviu
|
||||||
|
changes:
|
||||||
|
- message: "\u0414\u0435\u0444\u0438\u0431\u0430\u043C\u0438 \u043C\u043E\u0436\u043D\
|
||||||
|
\u043E \u0442\u0435\u043F\u0435\u0440\u044C \u0431\u0438\u0442\u044C \u0436\u0438\
|
||||||
|
\u0432\u044B\u0445."
|
||||||
|
type: Add
|
||||||
|
- message: "\u0414\u0435\u0444\u0438\u0431\u044B \u0442\u0435\u043F\u0435\u0440\u044C\
|
||||||
|
\ \u043C\u043E\u0436\u043D\u043E \u0435\u043C\u0430\u0433\u043D\u0443\u0442\u044C\
|
||||||
|
, \u044D\u0442\u043E \u0434\u0430\u0441\u0442 \u0438\u043C \u0432\u043E\u0437\
|
||||||
|
\u043C\u043E\u0436\u043D\u043E\u0441\u0442\u044C \u0431\u0438\u0442\u044C \u0432\
|
||||||
|
\ \u0431\u043E\u0435\u0432\u043E\u043C \u0440\u0435\u0436\u0438\u043C\u0435\
|
||||||
|
\ \u0440\u0430\u0437 \u0432 5 \u0441\u0435\u043A\u0443\u043D\u0434, \u043D\u0430\
|
||||||
|
\u043D\u043E\u0441\u044F 60 \u0441\u0442\u0430\u043C\u0438\u043D\u044B \u0438\
|
||||||
|
\ \u0440\u043E\u043D\u044F\u044F \u043D\u0430 \u043F\u043E\u043B \u043D\u0430\
|
||||||
|
\ 1.5 \u0441\u0435\u043A\u0443\u043D\u0434\u044B. \u0422\u0430\u043A\u0436\u0435\
|
||||||
|
\ \u0443\u0440\u043E\u043D \u043F\u0440\u0438 \u0443\u0434\u0430\u0440\u0435\
|
||||||
|
\ \u0435\u043C\u0430\u0433\u043D\u0443\u0442\u044B\u043C \u0434\u0435\u0444\u0438\
|
||||||
|
\u0431\u043E\u043C \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u0435\
|
||||||
|
\u0442\u0441\u044F \u0434\u043E 55, \u0432\u0440\u0435\u043C\u044F \u0441\u0442\
|
||||||
|
\u0430\u043D\u0430 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u0435\
|
||||||
|
\u0442\u0441\u044F \u0434\u043E 6, \u0430 \u043A\u0434 \u0443\u043C\u0435\u043D\
|
||||||
|
\u044C\u0448\u0430\u0435\u0442\u0441\u044F \u0434\u043E 1."
|
||||||
|
type: Add
|
||||||
|
id: 466
|
||||||
|
time: '2024-08-05T13:39:31.0000000+00:00'
|
||||||
|
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/567
|
||||||
|
|||||||
@@ -35,6 +35,9 @@
|
|||||||
zapHeal:
|
zapHeal:
|
||||||
types:
|
types:
|
||||||
Asphyxiation: -40
|
Asphyxiation: -40
|
||||||
|
emaggedAttackWhitelist:
|
||||||
|
components:
|
||||||
|
- Stamina
|
||||||
- type: DoAfter
|
- type: DoAfter
|
||||||
- type: UseDelay
|
- type: UseDelay
|
||||||
- type: StaticPrice
|
- type: StaticPrice
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
requirement:
|
requirement:
|
||||||
!type:RoleTimeRequirement
|
!type:RoleTimeRequirement
|
||||||
role: JobSalvageSpecialist
|
role: JobSalvageSpecialist
|
||||||
time: 9999999999 # 15 hours 54000
|
time: 54000 # 15 hours
|
||||||
|
|
||||||
# Head
|
# Head
|
||||||
|
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
requirement:
|
requirement:
|
||||||
!type:RoleTimeRequirement
|
!type:RoleTimeRequirement
|
||||||
role: JobClown
|
role: JobClown
|
||||||
time: 9999999999 # 30 hours as clown required to ascend 108000
|
time: 108000 # 30 hours as clown required to ascend
|
||||||
|
|
||||||
- type: loadoutEffectGroup # WD
|
- type: loadoutEffectGroup # WD
|
||||||
id: MedalClownTimer
|
id: MedalClownTimer
|
||||||
@@ -15,7 +15,7 @@
|
|||||||
requirement:
|
requirement:
|
||||||
!type:RoleTimeRequirement
|
!type:RoleTimeRequirement
|
||||||
role: JobClown
|
role: JobClown
|
||||||
time: 9999999999 # 10 hours 36000
|
time: 36000 # 10 hours
|
||||||
|
|
||||||
# Head
|
# Head
|
||||||
- type: itemLoadout
|
- type: itemLoadout
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
requirement:
|
requirement:
|
||||||
!type:RoleTimeRequirement
|
!type:RoleTimeRequirement
|
||||||
role: JobJanitor
|
role: JobJanitor
|
||||||
time: 9999999999 # 10 hours 36000
|
time: 36000 # 10 hours
|
||||||
|
|
||||||
# Head
|
# Head
|
||||||
- type: itemLoadout
|
- type: itemLoadout
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
requirement:
|
requirement:
|
||||||
!type:RoleTimeRequirement
|
!type:RoleTimeRequirement
|
||||||
role: JobPassenger
|
role: JobPassenger
|
||||||
time: 9999999999 #10 hrs, silly reward for people who play passenger a lot 36000
|
time: 36000 #10 hrs, silly reward for people who play passenger a lot
|
||||||
|
|
||||||
# Face
|
# Face
|
||||||
- type: itemLoadout
|
- type: itemLoadout
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
requirement:
|
requirement:
|
||||||
!type:RoleTimeRequirement
|
!type:RoleTimeRequirement
|
||||||
role: JobHeadOfPersonnel
|
role: JobHeadOfPersonnel
|
||||||
time: 9999999999 #15 hrs, special reward for HoP mains 54000
|
time: 54000 #15 hrs, special reward for HoP mains
|
||||||
|
|
||||||
# Jumpsuit
|
# Jumpsuit
|
||||||
- type: itemLoadout
|
- type: itemLoadout
|
||||||
|
|||||||
@@ -6,17 +6,17 @@
|
|||||||
requirement:
|
requirement:
|
||||||
!type:RoleTimeRequirement
|
!type:RoleTimeRequirement
|
||||||
role: JobAtmosphericTechnician
|
role: JobAtmosphericTechnician
|
||||||
time: 9999999999 #6 hrs 21600
|
time: 21600 #6 hrs
|
||||||
- !type:JobRequirementLoadoutEffect
|
- !type:JobRequirementLoadoutEffect
|
||||||
requirement:
|
requirement:
|
||||||
!type:RoleTimeRequirement
|
!type:RoleTimeRequirement
|
||||||
role: JobStationEngineer
|
role: JobStationEngineer
|
||||||
time: 9999999999 #6 hrs 21600
|
time: 21600 #6 hrs
|
||||||
- !type:JobRequirementLoadoutEffect
|
- !type:JobRequirementLoadoutEffect
|
||||||
requirement:
|
requirement:
|
||||||
!type:DepartmentTimeRequirement
|
!type:DepartmentTimeRequirement
|
||||||
department: Engineering
|
department: Engineering
|
||||||
time: 9999999999 # 60 hrs 216000
|
time: 216000 # 60 hrs
|
||||||
|
|
||||||
# Head
|
# Head
|
||||||
- type: itemLoadout
|
- type: itemLoadout
|
||||||
|
|||||||
@@ -6,17 +6,17 @@
|
|||||||
requirement:
|
requirement:
|
||||||
!type:RoleTimeRequirement
|
!type:RoleTimeRequirement
|
||||||
role: JobChemist
|
role: JobChemist
|
||||||
time: 9999999999 #6 hrs 21600
|
time: 21600 #6 hrs
|
||||||
- !type:JobRequirementLoadoutEffect
|
- !type:JobRequirementLoadoutEffect
|
||||||
requirement:
|
requirement:
|
||||||
!type:RoleTimeRequirement
|
!type:RoleTimeRequirement
|
||||||
role: JobMedicalDoctor
|
role: JobMedicalDoctor
|
||||||
time: 9999999999 #6 hrs 21600
|
time: 21600 #6 hrs
|
||||||
- !type:JobRequirementLoadoutEffect
|
- !type:JobRequirementLoadoutEffect
|
||||||
requirement:
|
requirement:
|
||||||
!type:DepartmentTimeRequirement
|
!type:DepartmentTimeRequirement
|
||||||
department: Medical
|
department: Medical
|
||||||
time: 9999999999 # 60 hrs 216000
|
time: 216000 # 60 hrs
|
||||||
|
|
||||||
# Head
|
# Head
|
||||||
- type: itemLoadout
|
- type: itemLoadout
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
requirement:
|
requirement:
|
||||||
!type:DepartmentTimeRequirement
|
!type:DepartmentTimeRequirement
|
||||||
department: Science
|
department: Science
|
||||||
time: 9999999999 #60 hrs 216000
|
time: 216000 #60 hrs
|
||||||
|
|
||||||
# Head
|
# Head
|
||||||
|
|
||||||
|
|||||||
@@ -6,12 +6,12 @@
|
|||||||
requirement:
|
requirement:
|
||||||
!type:RoleTimeRequirement
|
!type:RoleTimeRequirement
|
||||||
role: JobWarden
|
role: JobWarden
|
||||||
time: 9999999999 #6 hrs 21600
|
time: 21600 #6 hrs
|
||||||
- !type:JobRequirementLoadoutEffect
|
- !type:JobRequirementLoadoutEffect
|
||||||
requirement:
|
requirement:
|
||||||
!type:DepartmentTimeRequirement
|
!type:DepartmentTimeRequirement
|
||||||
department: Security
|
department: Security
|
||||||
time: 9999999999 # 60 hrs 216000
|
time: 216000 # 60 hrs
|
||||||
|
|
||||||
# Head
|
# Head
|
||||||
- type: itemLoadout
|
- type: itemLoadout
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
requirement:
|
requirement:
|
||||||
!type:RoleTimeRequirement
|
!type:RoleTimeRequirement
|
||||||
role: JobPassenger
|
role: JobPassenger
|
||||||
time: 9999999999 # 50 hours 180000
|
time: 180000 # 50 hours
|
||||||
|
|
||||||
# Eyes
|
# Eyes
|
||||||
|
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
requirement:
|
requirement:
|
||||||
!type:RoleTimeRequirement
|
!type:RoleTimeRequirement
|
||||||
role: JobLibrarian
|
role: JobLibrarian
|
||||||
time: 9999999999 # 1 hour of being the biggest nerd on the station 3600
|
time: 3600 # 1 hour of being the biggest nerd on the station
|
||||||
|
|
||||||
- type: loadoutEffectGroup
|
- type: loadoutEffectGroup
|
||||||
id: JensenTimer
|
id: JensenTimer
|
||||||
@@ -15,7 +15,7 @@
|
|||||||
requirement:
|
requirement:
|
||||||
!type:DepartmentTimeRequirement
|
!type:DepartmentTimeRequirement
|
||||||
department: Cargo
|
department: Cargo
|
||||||
time: 9999999999 #5 hours of being a space trucker 18000
|
time: 18000 #5 hours of being a space trucker
|
||||||
|
|
||||||
# Basic options
|
# Basic options
|
||||||
# Glasses
|
# Glasses
|
||||||
|
|||||||
@@ -269,3 +269,6 @@ ComfyChairCargo: BrownComfyChair
|
|||||||
ComfyChairService: GreenComfyChair
|
ComfyChairService: GreenComfyChair
|
||||||
|
|
||||||
BoxTrashbag: TrashBag
|
BoxTrashbag: TrashBag
|
||||||
|
|
||||||
|
# 2024-08-05 WD
|
||||||
|
OmntnsHammer: JudgeHammer
|
||||||
|
|||||||
Reference in New Issue
Block a user