From c81a63a58e2e5003d8c0cbe2e7078500888e5ac5 Mon Sep 17 00:00:00 2001 From: Aviu00 <93730715+Aviu00@users.noreply.github.com> Date: Wed, 24 Apr 2024 22:23:43 +0900 Subject: [PATCH] - fix: Fix atmos spacing. (#293) --- Content.Shared/CCVar/CCVars.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index a7ee32b1c2..892de3acde 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -1091,7 +1091,7 @@ namespace Content.Shared.CCVar /// Also looks weird on slow spacing for unrelated reasons. If you do want to enable this, you should probably turn on instaspacing. /// public static readonly CVarDef MonstermosRipTiles = - CVarDef.Create("atmos.monstermos_rip_tiles", true, CVar.SERVERONLY); + CVarDef.Create("atmos.monstermos_rip_tiles", false, CVar.SERVERONLY); /// /// Whether explosive depressurization will cause the grid to gain an impulse. @@ -1105,7 +1105,7 @@ namespace Content.Shared.CCVar /// 1.0 for instant spacing, 0.2 means 20% of remaining air lost each time /// public static readonly CVarDef AtmosSpacingEscapeRatio = - CVarDef.Create("atmos.mmos_spacing_speed", 1f, CVar.SERVERONLY); + CVarDef.Create("atmos.mmos_spacing_speed", 0.9f, CVar.SERVERONLY); /// /// Minimum amount of air allowed on a spaced tile before it is reset to 0 immediately in kPa