Portals & hand teleporter (#13266)
* basic system with portals & linked ents * hand tele sprites, no impl * hand tele and teleportation works * fancy it up * oog * special case projectiles * predict portal-to-portal teleportation * this stuff * check nullspace * sloth * give to rd instead * i guess this can probably happen * docs
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@@ -20,6 +20,7 @@
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CorgiMeatStealObjective: 1
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CaptainGunStealObjective: 0.5
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CaptainJetpackStealObjective: 0.5
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HandTeleporterStealObjective: 0.5
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- type: weightedRandom
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id: TraitorObjectiveGroupKill
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@@ -82,6 +82,22 @@
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prototype: ClothingOuterHardsuitRd
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owner: job-name-rd
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- type: objective
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id: HandTeleporterStealObjective
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issuer: syndicate
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difficultyOverride: 2.75
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requirements:
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- !type:TraitorRequirement {}
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- !type:IncompatibleConditionsRequirement
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conditions:
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- DieCondition
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- !type:NotRoleRequirement
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roleId: ResearchDirector
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conditions:
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- !type:StealCondition
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prototype: HandTeleporter
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owner: job-name-rd
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- type: objective
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id: NukeDiskStealObjective
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issuer: syndicate
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