Dont refresh movespeed in clothing handler (#13398)

This commit is contained in:
metalgearsloth
2023-01-10 22:57:26 +11:00
committed by GitHub
parent 42ea0b8303
commit c8292ccbfc

View File

@@ -53,16 +53,22 @@ public sealed class ClothingSpeedModifierSystem : EntitySystem
private void OnHandleState(EntityUid uid, ClothingSpeedModifierComponent component, ref ComponentHandleState args) private void OnHandleState(EntityUid uid, ClothingSpeedModifierComponent component, ref ComponentHandleState args)
{ {
if (args.Current is ClothingSpeedModifierComponentState state) if (args.Current is not ClothingSpeedModifierComponentState state)
{ return;
component.WalkModifier = state.WalkModifier;
component.SprintModifier = state.SprintModifier;
component.Enabled = state.Enabled;
if (_container.TryGetContainingContainer(uid, out var container)) var diff = component.Enabled != state.Enabled ||
{ !MathHelper.CloseTo(component.SprintModifier, state.SprintModifier) ||
_movementSpeed.RefreshMovementSpeedModifiers(container.Owner); !MathHelper.CloseTo(component.WalkModifier, state.WalkModifier);
}
component.WalkModifier = state.WalkModifier;
component.SprintModifier = state.SprintModifier;
component.Enabled = state.Enabled;
// Avoid raising the event for the container if nothing changed.
// We'll still set the values in case they're slightly different but within tolerance.
if (diff && _container.TryGetContainingContainer(uid, out var container))
{
_movementSpeed.RefreshMovementSpeedModifiers(container.Owner);
} }
} }