Increase barotrauma timer to 3 seconds.
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@@ -7,7 +7,7 @@ namespace Content.Server.GameObjects.EntitySystems
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[UsedImplicitly]
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[UsedImplicitly]
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public class BarotraumaSystem : EntitySystem
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public class BarotraumaSystem : EntitySystem
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{
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{
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private const float TimePerUpdate = 0.5f;
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private const float TimePerUpdate = 3f;
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private float _timer = 0f;
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private float _timer = 0f;
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