Replace IEntityManager resolves in systems for cached EntityManager

This commit is contained in:
Vera Aguilera Puerto
2021-12-08 13:00:43 +01:00
parent 2699540526
commit c8b65be747
98 changed files with 338 additions and 338 deletions

View File

@@ -88,7 +88,7 @@ namespace Content.Server.Doors.Systems
private void OnDoorClickShouldActivate(EntityUid uid, AirlockComponent component, DoorClickShouldActivateEvent args)
{
if (component.WiresComponent != null && component.WiresComponent.IsPanelOpen &&
IoCManager.Resolve<IEntityManager>().TryGetComponent(args.Args.User, out ActorComponent? actor))
EntityManager.TryGetComponent(args.Args.User, out ActorComponent? actor))
{
component.WiresComponent.OpenInterface(actor.PlayerSession);
args.Handled = true;

View File

@@ -46,7 +46,7 @@ namespace Content.Server.Doors
private void HandleCollide(EntityUid uid, ServerDoorComponent component, StartCollideEvent args)
{
if (!IoCManager.Resolve<IEntityManager>().HasComponent<DoorBumpOpenerComponent>(args.OtherFixture.Body.Owner))
if (!EntityManager.HasComponent<DoorBumpOpenerComponent>(args.OtherFixture.Body.Owner))
{
return;
}