ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. (#4285)
* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem * Adds API for adding/removing active tiles. * Adds API for FixVacuum. * Adds API for UpdateAdjacent. * Adds API for IsTileAirBlocked. * Re-organize hotspot code * Adds API for IsTileSpace. * RemoveGasCommand uses AtmosphereSystem * AddGasCommand uses AtmosphereSystem. * SetTemperatureCommand uses AtmosphereSystem. * Adds API for IsSimulatedGrid. * GasLeak uses AtmosphereSystem. * Makes Spark method in GasLeak ALSO use AtmosphereSystem. * GasPassiveVentSystem uses AtmosphereSystem. * GasMinerSystem uses AtmosphereSystem. * GasOutletInjectorSystem uses AtmosphereSystem. * GasVentPumpSystem uses AtmosphereSystem. * GasDualPortVentPumpSystem uses AtmosphereSystem. * GasVolumePumpSystem uses AtmosphereSystem. * GasAnalyzerComponent uses AtmosphereSystem. * Add API for GetAdjacentTileMixtures. * GasVentScrubberSystem uses AtmosphereSystem. * AirtightComponent uses AtmosphereSystem. * GasLeaks's TryFindRandomTile uses AtmosphereSystem. * Adds API for GetAdjacentTiles. * FirelockComponent's IsHoldingFire uses AtmosphereSystem. * Adds API for GetAllTileMixtures. * DeleteGasCommand uses AtmosphereSystem. * FixGridAtmos uses AtmosphereSystem. * FillGasCommand uses AtmosphereSystem. * SetAtmosTemperatureCommand uses AtmosphereSystem.
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@@ -16,7 +16,6 @@ namespace Content.Server.Atmos.Components
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[Dependency] private readonly IMapManager _mapManager = default!;
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private (GridId, Vector2i) _lastPosition;
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private AtmosphereSystem _atmosphereSystem = default!;
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public override string Name => "Airtight";
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@@ -76,8 +75,6 @@ namespace Content.Server.Atmos.Components
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{
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base.Initialize();
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_atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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if (_fixAirBlockedDirectionInitialize)
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RotateEvent(new RotateEvent(Owner, Angle.Zero, Owner.Transform.WorldRotation));
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@@ -132,7 +129,7 @@ namespace Content.Server.Atmos.Components
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if (_fixVacuum)
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{
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_atmosphereSystem.GetGridAtmosphere(_lastPosition.Item1)?.FixVacuum(_lastPosition.Item2);
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EntitySystem.Get<AtmosphereSystem>().FixVacuum(_lastPosition.Item1, _lastPosition.Item2);
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}
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}
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@@ -164,10 +161,9 @@ namespace Content.Server.Atmos.Components
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if (!gridId.IsValid())
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return;
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var gridAtmos = _atmosphereSystem.GetGridAtmosphere(gridId);
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gridAtmos?.UpdateAdjacentBits(pos);
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gridAtmos?.Invalidate(pos);
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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atmosphereSystem.UpdateAdjacent(gridId, pos);
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atmosphereSystem.InvalidateTile(gridId, pos);
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}
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}
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}
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@@ -74,15 +74,12 @@ namespace Content.Server.Atmos.Components
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{
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var gridAtmosphere = atmosphereSystem.GetGridAtmosphere(Owner.Transform.Coordinates);
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var minMoles = float.MaxValue;
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var maxMoles = 0f;
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foreach (var (_, adjacent) in gridAtmosphere.GetAdjacentTiles(Owner.Transform.Coordinates))
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foreach (var adjacent in atmosphereSystem.GetAdjacentTileMixtures(Owner.Transform.Coordinates))
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{
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// includeAirBlocked remains false, and therefore Air must be present
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var moles = adjacent.Air!.TotalMoles;
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var moles = adjacent.TotalMoles;
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if (moles < minMoles)
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minMoles = moles;
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if (moles > maxMoles)
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@@ -96,17 +93,18 @@ namespace Content.Server.Atmos.Components
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{
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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if (!Owner.Transform.Coordinates.TryGetTileAtmosphere(out var tileAtmos))
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if (!atmosphereSystem.TryGetGridAndTile(Owner.Transform.Coordinates, out var tuple))
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return false;
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if (tileAtmos.Hotspot.Valid)
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if (atmosphereSystem.GetTileMixture(tuple.Value.Grid, tuple.Value.Tile) == null)
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return false;
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if (atmosphereSystem.IsHotspotActive(tuple.Value.Grid, tuple.Value.Tile))
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return true;
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var gridAtmosphere = atmosphereSystem.GetGridAtmosphere(Owner.Transform.Coordinates);
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foreach (var (_, adjacent) in gridAtmosphere.GetAdjacentTiles(tileAtmos.GridIndices))
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foreach (var adjacent in atmosphereSystem.GetAdjacentTiles(Owner.Transform.Coordinates))
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{
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if (adjacent.Hotspot.Valid)
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if (atmosphereSystem.IsHotspotActive(tuple.Value.Grid, adjacent))
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return true;
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}
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@@ -123,8 +123,7 @@ namespace Content.Server.Atmos.Components
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{
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// Already get the pressure before Dirty(), because we can't get the EntitySystem in that thread or smth
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var pressure = 0f;
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var gam = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.Coordinates);
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var tile = gam?.GetTile(Owner.Transform.Coordinates)?.Air;
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var tile = EntitySystem.Get<AtmosphereSystem>().GetTileMixture(Owner.Transform.Coordinates);
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if (tile != null)
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{
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pressure = tile.Pressure;
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@@ -182,9 +181,8 @@ namespace Content.Server.Atmos.Components
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pos = _position.Value;
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}
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var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
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var gam = atmosSystem.GetGridAtmosphere(pos);
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var tile = gam.GetTile(pos)?.Air;
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var tile = atmosphereSystem.GetTileMixture(pos);
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if (tile == null)
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{
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error = "No Atmosphere!";
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@@ -201,7 +199,7 @@ namespace Content.Server.Atmos.Components
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var gas = atmosSystem.GetGas(i);
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var gas = atmosphereSystem.GetGas(i);
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if (tile.Moles[i] <= Atmospherics.GasMinMoles) continue;
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@@ -278,8 +278,9 @@ namespace Content.Server.Atmos.Components
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{
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if (_integrity <= 0)
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{
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere();
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tileAtmos?.AssumeAir(Air);
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var environment = atmosphereSystem.GetTileMixture(Owner.Transform.Coordinates, true);
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if(environment != null)
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atmosphereSystem.Merge(environment, Air);
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SoundSystem.Play(Filter.Pvs(Owner), "Audio/Effects/spray.ogg", Owner.Transform.Coordinates,
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AudioHelpers.WithVariation(0.125f));
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@@ -296,12 +297,12 @@ namespace Content.Server.Atmos.Components
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{
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if (_integrity <= 0)
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{
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere();
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if (tileAtmos == null)
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var environment = atmosphereSystem.GetTileMixture(Owner.Transform.Coordinates, true);
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if (environment == null)
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return;
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var leakedGas = Air.RemoveRatio(0.25f);
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tileAtmos.AssumeAir(leakedGas);
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atmosphereSystem.Merge(environment, leakedGas);
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}
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else
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{
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