ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. (#4285)

* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem

* Adds API for adding/removing active tiles.

* Adds API for FixVacuum.

* Adds API for UpdateAdjacent.

* Adds API for IsTileAirBlocked.

* Re-organize hotspot code

* Adds API for IsTileSpace.

* RemoveGasCommand uses AtmosphereSystem

* AddGasCommand uses AtmosphereSystem.

* SetTemperatureCommand uses AtmosphereSystem.

* Adds API for IsSimulatedGrid.

* GasLeak uses AtmosphereSystem.

* Makes Spark method in GasLeak ALSO use AtmosphereSystem.

* GasPassiveVentSystem uses AtmosphereSystem.

* GasMinerSystem uses AtmosphereSystem.

* GasOutletInjectorSystem uses AtmosphereSystem.

* GasVentPumpSystem uses AtmosphereSystem.

* GasDualPortVentPumpSystem uses AtmosphereSystem.

* GasVolumePumpSystem uses AtmosphereSystem.

* GasAnalyzerComponent uses AtmosphereSystem.

* Add API for GetAdjacentTileMixtures.

* GasVentScrubberSystem uses AtmosphereSystem.

* AirtightComponent uses AtmosphereSystem.

* GasLeaks's TryFindRandomTile uses AtmosphereSystem.

* Adds API for GetAdjacentTiles.

* FirelockComponent's IsHoldingFire uses AtmosphereSystem.

* Adds API for GetAllTileMixtures.

* DeleteGasCommand uses AtmosphereSystem.

* FixGridAtmos uses AtmosphereSystem.

* FillGasCommand uses AtmosphereSystem.

* SetAtmosTemperatureCommand uses AtmosphereSystem.
This commit is contained in:
Vera Aguilera Puerto
2021-07-19 12:07:37 +02:00
committed by GitHub
parent 10ced26b0d
commit c8ba345cdc
34 changed files with 1214 additions and 483 deletions

View File

@@ -1,4 +1,5 @@
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.GameTicking;
using Content.Shared.Atmos;
using Robust.Shared.Audio;
@@ -113,19 +114,20 @@ namespace Content.Server.StationEvents.Events
if (_timeUntilLeak > 0f) return;
_timeUntilLeak += LeakCooldown;
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
if (!_foundTile ||
_targetGrid == null ||
_targetGrid.Deleted ||
!_targetGrid.TryGetComponent(out GridAtmosphereComponent? gridAtmos))
!atmosphereSystem.IsSimulatedGrid(_targetGrid.Transform.GridID))
{
Running = false;
return;
}
var atmos = gridAtmos.GetTile(_targetTile);
var environment = atmosphereSystem.GetTileMixture(_targetGrid.Transform.GridID, _targetTile, true);
atmos?.Air?.AdjustMoles(_leakGas, LeakCooldown * _molesPerSecond);
atmos?.Invalidate();
environment?.AdjustMoles(_leakGas, LeakCooldown * _molesPerSecond);
}
public override void Shutdown()
@@ -144,21 +146,21 @@ namespace Content.Server.StationEvents.Events
private void Spark()
{
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
var robustRandom = IoCManager.Resolve<IRobustRandom>();
if (robustRandom.NextFloat() <= SparkChance)
{
if (!_foundTile ||
_targetGrid == null ||
_targetGrid.Deleted ||
!_targetGrid.TryGetComponent(out GridAtmosphereComponent? gridAtmos))
!atmosphereSystem.IsSimulatedGrid(_targetGrid.Transform.GridID))
{
return;
}
var atmos = gridAtmos.GetTile(_targetTile);
// Don't want it to be so obnoxious as to instantly murder anyone in the area but enough that
// it COULD start potentially start a bigger fire.
atmos?.HotspotExpose(700f, 50f, true);
atmosphereSystem.HotspotExpose(_targetGrid.Transform.GridID, _targetTile, 700f, 50f, true);
SoundSystem.Play(Filter.Pvs(_targetCoords), "/Audio/Effects/sparks4.ogg", _targetCoords);
}
}
@@ -171,7 +173,7 @@ namespace Content.Server.StationEvents.Events
if (!IoCManager.Resolve<IMapManager>().TryGetGrid(defaultGridId, out var grid) ||
!IoCManager.Resolve<IEntityManager>().TryGetEntity(grid.GridEntityId, out _targetGrid)) return false;
_targetGrid.EnsureComponent(out GridAtmosphereComponent gridAtmos);
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
robustRandom ??= IoCManager.Resolve<IRobustRandom>();
var found = false;
var gridBounds = grid.WorldBounds;
@@ -183,7 +185,7 @@ namespace Content.Server.StationEvents.Events
var randomY = robustRandom.Next((int) gridBounds.Bottom, (int) gridBounds.Top);
tile = new Vector2i(randomX - (int) gridPos.X, randomY - (int) gridPos.Y);
if (gridAtmos.IsSpace(tile) || gridAtmos.IsAirBlocked(tile)) continue;
if (atmosphereSystem.IsTileSpace(defaultGridId, tile) || atmosphereSystem.IsTileAirBlocked(defaultGridId, tile)) continue;
found = true;
_targetCoords = grid.GridTileToLocal(tile);
break;