Remove 2D suffix from visualizers (#1453)

This commit is contained in:
DrSmugleaf
2020-07-23 00:56:53 +02:00
committed by GitHub
parent 46f13da26d
commit c9057d01ae
85 changed files with 269 additions and 269 deletions

View File

@@ -12,7 +12,7 @@ using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Doors
{
public class AirlockVisualizer2D : AppearanceVisualizer
public class AirlockVisualizer : AppearanceVisualizer
{
private const string AnimationKey = "airlock_animation";
@@ -42,7 +42,7 @@ namespace Content.Client.GameObjects.Components.Doors
var flickMaintenancePanel = new AnimationTrackSpriteFlick();
CloseAnimation.AnimationTracks.Add(flickMaintenancePanel);
flickMaintenancePanel.LayerKey = WiresVisualizer2D.WiresVisualLayers.MaintenancePanel;
flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_closing", 0f));
var sound = new AnimationTrackPlaySound();
@@ -64,7 +64,7 @@ namespace Content.Client.GameObjects.Components.Doors
var flickMaintenancePanel = new AnimationTrackSpriteFlick();
OpenAnimation.AnimationTracks.Add(flickMaintenancePanel);
flickMaintenancePanel.LayerKey = WiresVisualizer2D.WiresVisualLayers.MaintenancePanel;
flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_opening", 0f));
var sound = new AnimationTrackPlaySound();
@@ -113,7 +113,7 @@ namespace Content.Client.GameObjects.Components.Doors
sprite.LayerSetState(DoorVisualLayers.Base, "closed");
sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit");
sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted");
sprite.LayerSetState(WiresVisualizer2D.WiresVisualLayers.MaintenancePanel, "panel_open");
sprite.LayerSetState(WiresVisualizer.WiresVisualLayers.MaintenancePanel, "panel_open");
break;
case DoorVisualState.Closing:
if (!animPlayer.HasRunningAnimation(AnimationKey))