Remove 2D suffix from visualizers (#1453)
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@@ -12,7 +12,7 @@ using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Doors
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{
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public class AirlockVisualizer2D : AppearanceVisualizer
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public class AirlockVisualizer : AppearanceVisualizer
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{
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private const string AnimationKey = "airlock_animation";
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@@ -42,7 +42,7 @@ namespace Content.Client.GameObjects.Components.Doors
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var flickMaintenancePanel = new AnimationTrackSpriteFlick();
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CloseAnimation.AnimationTracks.Add(flickMaintenancePanel);
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flickMaintenancePanel.LayerKey = WiresVisualizer2D.WiresVisualLayers.MaintenancePanel;
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flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
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flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_closing", 0f));
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var sound = new AnimationTrackPlaySound();
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@@ -64,7 +64,7 @@ namespace Content.Client.GameObjects.Components.Doors
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var flickMaintenancePanel = new AnimationTrackSpriteFlick();
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OpenAnimation.AnimationTracks.Add(flickMaintenancePanel);
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flickMaintenancePanel.LayerKey = WiresVisualizer2D.WiresVisualLayers.MaintenancePanel;
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flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
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flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_opening", 0f));
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var sound = new AnimationTrackPlaySound();
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@@ -113,7 +113,7 @@ namespace Content.Client.GameObjects.Components.Doors
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sprite.LayerSetState(DoorVisualLayers.Base, "closed");
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sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit");
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sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted");
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sprite.LayerSetState(WiresVisualizer2D.WiresVisualLayers.MaintenancePanel, "panel_open");
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sprite.LayerSetState(WiresVisualizer.WiresVisualLayers.MaintenancePanel, "panel_open");
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break;
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case DoorVisualState.Closing:
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if (!animPlayer.HasRunningAnimation(AnimationKey))
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