Remove 2D suffix from visualizers (#1453)
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@@ -5,7 +5,7 @@ using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Client.GameObjects.Components.Power
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{
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public class ApcVisualizer2D : AppearanceVisualizer
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public class ApcVisualizer : AppearanceVisualizer
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{
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public override void InitializeEntity(IEntity entity)
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{
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@@ -9,7 +9,7 @@ using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Power
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{
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public class AutolatheVisualizer2D : AppearanceVisualizer
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public class AutolatheVisualizer : AppearanceVisualizer
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{
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private const string AnimationKey = "autolathe_animation";
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@@ -8,7 +8,7 @@ using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Power
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{
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public class PowerCellVisualizer2D : AppearanceVisualizer
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public class PowerCellVisualizer : AppearanceVisualizer
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{
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private string _prefix;
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@@ -7,7 +7,7 @@ using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Client.GameObjects.Components.Power
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{
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[UsedImplicitly]
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public class PowerChargerVisualizer2D : AppearanceVisualizer
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public class PowerChargerVisualizer : AppearanceVisualizer
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{
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public override void InitializeEntity(IEntity entity)
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{
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@@ -6,7 +6,7 @@ using Robust.Client.Interfaces.GameObjects.Components;
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namespace Content.Client.GameObjects.Components.Power
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{
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[UsedImplicitly]
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public class PowerDeviceVisualizer2D : AppearanceVisualizer
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public class PowerDeviceVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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@@ -9,7 +9,7 @@ using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Power
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{
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public class ProtolatheVisualizer2D : AppearanceVisualizer
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public class ProtolatheVisualizer : AppearanceVisualizer
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{
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private const string AnimationKey = "protolathe_animation";
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@@ -5,7 +5,7 @@ using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Client.GameObjects.Components.Power
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{
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public class SmesVisualizer2D : AppearanceVisualizer
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public class SmesVisualizer : AppearanceVisualizer
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{
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public override void InitializeEntity(IEntity entity)
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{
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