Remove 2D suffix from visualizers (#1453)

This commit is contained in:
DrSmugleaf
2020-07-23 00:56:53 +02:00
committed by GitHub
parent 46f13da26d
commit c9057d01ae
85 changed files with 269 additions and 269 deletions

View File

@@ -5,7 +5,7 @@ using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.Components.Power
{
public class ApcVisualizer2D : AppearanceVisualizer
public class ApcVisualizer : AppearanceVisualizer
{
public override void InitializeEntity(IEntity entity)
{

View File

@@ -9,7 +9,7 @@ using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Power
{
public class AutolatheVisualizer2D : AppearanceVisualizer
public class AutolatheVisualizer : AppearanceVisualizer
{
private const string AnimationKey = "autolathe_animation";

View File

@@ -8,7 +8,7 @@ using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Power
{
public class PowerCellVisualizer2D : AppearanceVisualizer
public class PowerCellVisualizer : AppearanceVisualizer
{
private string _prefix;

View File

@@ -7,7 +7,7 @@ using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.Components.Power
{
[UsedImplicitly]
public class PowerChargerVisualizer2D : AppearanceVisualizer
public class PowerChargerVisualizer : AppearanceVisualizer
{
public override void InitializeEntity(IEntity entity)
{

View File

@@ -6,7 +6,7 @@ using Robust.Client.Interfaces.GameObjects.Components;
namespace Content.Client.GameObjects.Components.Power
{
[UsedImplicitly]
public class PowerDeviceVisualizer2D : AppearanceVisualizer
public class PowerDeviceVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{

View File

@@ -9,7 +9,7 @@ using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Power
{
public class ProtolatheVisualizer2D : AppearanceVisualizer
public class ProtolatheVisualizer : AppearanceVisualizer
{
private const string AnimationKey = "protolathe_animation";

View File

@@ -5,7 +5,7 @@ using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.Components.Power
{
public class SmesVisualizer2D : AppearanceVisualizer
public class SmesVisualizer : AppearanceVisualizer
{
public override void InitializeEntity(IEntity entity)
{